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Involuntary CooldownHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Brothers' War· November 18, 2022
Carte Magic Involuntary Cooldown

Involuntary Cooldown is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

How it works : Involuntary Cooldown

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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