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Rules guide · Sorcery

Isengard UnleashedHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tales of Middle-earth Commander· November 3, 2023
Carte Magic Isengard Unleashed

Isengard Unleashed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

How it works : Isengard Unleashed

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Isengard Unleashed only stops damage from being prevented by effects that use the word "prevent" or keyword abilities like protection that prevent damage.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Protection prevents damage, so protection will be unable to prevent damage after Isengard Unleashed has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature with trample you control would deal combat damage to a blocking creature this turn, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature (2 tripled) and 3 to the defending player (1 tripled).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you resolve two copies of Isengard Unleashed in one turn, damage dealt by sources you control will be multiplied by 9. If you resolve three, it will be multiplied by 27, and so on.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Isengard Unleashed
+Heartless Hidetsugu
#1

Isengard Unleashed + Heartless Hidetsugu

Each opponent loses the gameNear-infinite damage to all players
  1. 1Cast Isengard Unleashed by paying {2}{R}{R}{R}, causing you to deal three times as much damage to opponents this turn and causing damage to be unable to be prevented this turn.
  2. 2Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each opponent equal to 1.5 times their life total, rounded down, and causing it to deal damage to you equal to half of your life total, rounded down.
  3. 3Each opponent loses the game due to having 0 or less life.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Isengard Unleashed

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Official source