Jace Reawakened is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Complete guide
Jace Reawakened is a powerful and unique planeswalker that forces players to plan for the mid-game due to his casting restrictions. Despite his low mana cost, he offers incredible utility by setting up future plays and providing a massive advantage through the plot mechanic. Mastering Jace requires understanding the timing of your turns and the nuances of casting spells from exile.
Turn Restrictions and Plotting
Jace Reawakened cannot be cast during your first, second, or third turns of the game. This restriction counts only your own turns; if you take an extra turn, that counts toward the total. Once on the battlefield, his second +1 ability allows you to exile a nonland card with mana value 3 or less from your hand to make it 'plotted.' This means the card resides in exile, waiting to be cast for free on a future turn during your main phase when the stack is empty.
Resolution Step-by-Step
When you activate Jace's plotting ability, you first exile the card as part of the effect. This card is now 'plotted.' You cannot cast this card on the same turn it became plotted. On a later turn, during your main phase while the stack is empty, you may cast the plotted card without paying its mana cost. If the card has {X} in its cost, X must be zero. While you can't use other alternative costs, you can still pay additional costs like Kicker.
Common Pitfalls
A common mistake is trying to cast a plotted instant or flash card on an opponent's turn. Even if the card is naturally an instant, the plot rules specifically state you can only cast it during your own main phase while the stack is empty. Additionally, remember that Jace's ultimate ability creates a copy of a spell directly on the stack; this copy is not 'cast,' so it won't trigger 'whenever you cast a spell' abilities again.
Strategic Timing
Since Jace cannot be played early, he is best utilized in decks that can defend the early game. Once he hits the board, use his looting ability to fix your hand or his plot ability to bank high-impact 3-mana spells. His -6 ultimate is a finisher, essentially doubling the value of every spell you cast for the remainder of the turn, which can overwhelm opponents with sheer card advantage.
Interaction examples
On turn four, you cast Jace Reawakened. You use his +1 ability to exile Narset, Parter of Veils from your hand. Narset is now plotted. On turn five, you cast Narset from exile for free. Because she was cast from exile, you still have all your mana available to protect her or cast additional spells.
If you activate Jace Reawakened's -6 ability, his effect lasts until the end of the turn. If you then cast Tezzeret, Cruel Captain, Jace's triggered ability triggers and creates a copy of Tezzeret on the stack. Note that because Tezzeret is Legendary, you will have to choose one to keep and one to send to the graveyard due to the legend rule once the copy resolves.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Jace Reawakened
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
Card named in this ruling
- #2· Wizards of the Coast
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
No other card is named in this ruling.
- #6· Wizards of the Coast
The copy made by Jace Reawakened's last ability is created on the stack, so it's not "cast."
No other card is named in this ruling.
- #7· Wizards of the Coast
Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
Card named in this ruling
- #8· Wizards of the Coast
Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
Card named in this ruling
- #9· Wizards of the Coast
You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Card named in this ruling
- #10· Wizards of the Coast
If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Card named in this ruling
- #11· Wizards of the Coast
If a plotted card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Card named in this ruling
- #12· Wizards of the Coast
You can cast Jace Reawakened during another player's first, second, or third turns of the game if some other effect (such as Vedalken Orrery) enables that.
No other card is named in this ruling.
- #13· Wizards of the Coast
Jace Reawakened cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
No other card is named in this ruling.
- #14· Wizards of the Coast
The copy created by Jace Reawakened's last ability will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
No other card is named in this ruling.
- #15· Wizards of the Coast
If the game is restarted (by Karn Liberated), you can't cast Jace Reawakened in your first, second, or third turn in the new game.
No other card is named in this ruling.
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Meta decks with Jace Reawakened
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Jace Reawakened
Narset, Parter of Veils
Tezzeret, Cruel Captain