James, Wandering Dad // Follow Him is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
: Add
. Spend this mana only to activate abilities. Investigate X times. (Then exile this card. You may cast the creature later from exile.)
How it works : James, Wandering Dad // Follow Him
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
James, Wandering Dad // Follow Him + Mechanized Production
Win the game
- 1During your upkeep, Mechanized Production triggers.
- 2Holding priority, cast Follow Him either from your hand or from the command zone by paying at most
plus commander tax, if applicable, creating that many Clue tokens.
- 3Resolve the Mechanized Production trigger, creating a copy of the artifact it is attached to and causing you to win the game.
#2
James, Wandering Dad // Follow Him + Academy Manufactor + Krark-Clan Ironworks
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
- 1Cast Follow Him either from your hand or from the command zone by paying
plus
for each time you've cast James / Follow Him from the command zone this game, plus commander tax, if applicable.
- 2Resolve Follow Him, creating at least two Clue, two Food and two Treasure tokens and returning Follow Him to the command zone from exile.
- 3Activate two Treasures by tapping and sacrificing them, adding
.
- 4Activate Krark-Clan Ironworks by sacrificing a Clue, Food or Treasure, adding
.
- 5Repeat step 4 until you control no Clues, Foods and/or Treasures.
- 6Cast Follow Him from the command zone using all available mana, creating a number of Clue, Food and Treasure tokens and returning Follow Him to the command zone from exile.
- 7Repeat from step 3.
#3
James, Wandering Dad // Follow Him + Urza, Lord High Artificer + Krark-Clan Ironworks
Infinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggers
- 1Cast Follow Him either from your hand or from the command zone by paying
plus
for each time you've cast James / Follow Him from the command zone this game, plus commander tax, if applicable.
- 2Resolve Follow Him, creating at least three Clue tokens and returning Follow Him to the command zone from exile.
- 3Activate Urza's first ability by tapping a Clue, adding
.
- 4Activate Krark-Clan Ironworks by sacrificing the tapped Clue, adding
.
- 5Repeat from step 2 until you control no Clues.
- 6Cast Follow Him from the command zone using all available mana, creating a number of Clue tokens and returning Follow Him to the command zone from exile.
- 7Repeat from step 3.
Related cards and tokens
03
Legal formats
legacyvintagecommanderoathbreakerdueltlr
Commentaires
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Meta decks with James, Wandering Dad // Follow Him
No archived Top 8 deck with this card yet.








