Jenny Flint is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
Complete guide
Jenny Flint is a dynamic Human Detective who brings both agility and synergy to the battlefield alongside her partner. As a legendary creature from the Doctor Who set, she excels at growing stronger through combat and rewarding you for utilizing Clue and Food tokens.
Understanding Partner and Training
Jenny Flint features the 'Partner with Madame Vastra' keyword, which serves two purposes. In Commander, both can serve as your commanders simultaneously. Additionally, when Jenny enters the battlefield, you may have a target player search their library for Madame Vastra to put into their hand. Her Training ability is a combat trigger; it only triggers at the moment attackers are declared if another attacking creature has power strictly greater than Jenny's current power.
Step-by-Step Ability Resolution
When you declare attackers, the game checks if Jenny Flint and a stronger creature are attacking; if so, Training triggers and goes on the stack. Once triggered, the ability will resolve and give Jenny a +1/+1 counter even if the stronger creature is removed or its power is reduced before resolution. Separately, whenever you sacrifice a Clue or Food token for any reason, Jenny's last ability triggers. You choose another target creature you control, and upon resolution, that creature receives a +1/+1 counter.
Common Pitfalls
A common mistake is trying to trigger Training by increasing another creature's power after Jenny has already been declared as an attacker; the check only happens once during the declaration step. Additionally, remember that Jenny's sacrifice trigger cannot target herself. It specifically states 'another target creature you control,' so you must have a different valid target on the board to utilize the counter.
Strategic Timing
To maximize Jenny, you should play her when you have a way to generate and sacrifice tokens. Since Madame Vastra creates Clues and Food when she destroys creatures, the pair creates a powerful engine. Use Jenny's First Strike to win combat trades, and time your Clue sacrifices during your opponent's turn to grow your other blockers and disrupt their combat math.
Interaction examples
First, you cast Jenny Flint. When she enters the battlefield, her 'Partner' ability triggers, allowing you to search your library for Madame Vastra and put her into your hand. Later, you attack with both. If Madame Vastra (3/3) attacks alongside Jenny (2/2), Jenny's Training triggers to make her a 3/3. When Madame Vastra deals damage to a blocker and it dies, she creates a Food and a Clue. You can then sacrifice the Food to gain life, which triggers Jenny to put a +1/+1 counter on Madame Vastra.
With Roaming Throne on the battlefield naming 'Human' or 'Detective', Jenny Flint becomes twice as effective. When she attacks with a stronger creature, Training triggers twice, giving her two +1/+1 counters. Furthermore, if you sacrifice a Clue token, her triggered ability triggers twice, allowing you to put two counters on another target creature (like the Roaming Throne itself).
If you attack with both Jenny Flint (2/2) and Solemn Simulacrum (2/2), Training will not trigger because the Golem's power is not greater than Jenny's. However, if you later sacrifice a Food token, you can use Jenny's ability to put a +1/+1 counter on the Solemn Simulacrum. Now, the Golem is a 3/3. On your next turn, if you attack with both, Jenny's Training will trigger because the Golem now has greater power.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Jenny Flint
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
No other card is named in this ruling.
- #3· Wizards of the Coast
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."
No other card is named in this ruling.
- #4· Wizards of the Coast
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
No other card is named in this ruling.
- #5· Wizards of the Coast
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Lonis, Genetics Expert + Jenny Flint + Peregrin Took
- 1Activate Peregrin Took by sacrificing three Foods.
- 2Jenny Flint triggers three times.
- 3Resolve the first Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 4Lonis's first ability triggers, creating a Clue and Food token due to Peregrin Took.
- 5Repeat from step 3 for the remaining triggers.
- 6Resolve the Peregrin Took ability from step 1, causing you to draw a card.
- 7Repeat.
Lonis, Genetics Expert + Jenny Flint + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing the Clue, adding
.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Repeat.
Lonis, Genetics Expert + Jenny Flint + Arcbound Ravager
- 1Activate Arcbound Ravager by sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Resolve the Arcbound Ravager ability, putting a +1/+1 counter on it.
- 7Repeat.
Lonis, Genetics Expert + Jenny Flint + Atog
- 1Activate Atog by sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Resolve the Atog ability, giving it +2/+2 until end of turn.
- 7Repeat.
Lonis, Genetics Expert + Jenny Flint + Grinding Station
- 1Activate Grinding Station by tapping it and sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6When the Clue enters the battlefield, Grinding Station triggers, untapping Grinding Station.
- 7Resolve the Grinding Station ability from step 1, causing target player to mill three cards.
- 8Repeat.
Lonis, Genetics Expert + Jenny Flint + Megatog
- 1Activate Megatog by sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Resolve the Megatog ability, giving it +3/+3 until end of turn.
- 7Repeat.
Lonis, Genetics Expert + Jenny Flint + Lithatog
- 1Activate Lithatog's first ability by sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Resolve the Lithatog ability, giving it +1/+1 until end of turn.
- 7Repeat.
Lonis, Genetics Expert + Jenny Flint + Ravenous Intruder
- 1Activate Ravenous Intruder by sacrificing the Clue.
- 2Jenny Flint and Lonis' second ability trigger.
- 3Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control.
- 4Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis.
- 5Lonis' first ability triggers, creating a Clue artifact token.
- 6Resolve the Ravenous Intruder ability.
- 7Repeat.
Interactions with other cards
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Jenny Flint
Madame Vastra
Roaming Throne
Solemn Simulacrum








