Kaito's Pursuit is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
How it works : Kaito's Pursuit
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.
No other card is named in this ruling.
02
Legal formats
historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Kaito's Pursuit
No archived Top 8 deck with this card yet.




