Kaito, Cunning Infiltrator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Complete guide
Kaito, Cunning Infiltrator is a versatile planeswalker designed to reward aggressive, evasion-based strategies. By generating tokens and enabling unblockable attacks, Kaito ensures your hand stays fresh while his loyalty steadily grows.
A Passive Path to Loyalty
Unlike many planeswalkers who only gain loyalty through activated abilities, Kaito has a triggered ability that triggers whenever a creature you control deals combat damage to a player. If you strike with multiple creatures at once, Kaito gains a loyalty counter for each creature that connected. This allows him to reach his powerful ultimate much faster than opponents might anticipate.
Navigating the +1 Ability
Kaito's first ability has two parts: making a creature unblockable and looting (drawing then discarding). You can choose to target 'up to one' creature. If you choose a target and that target becomes illegal before resolution (for example, if it is destroyed), the entire ability fails. In that case, you will not draw or discard a card. However, if you choose zero targets, the ability will resolve normally, allowing you to draw and discard without needing a creature on board.
The Infinite Ninja Factory
Kaito's ultimate provides an emblem that triggers whenever any player casts a spell. This includes you and your opponents. The token is created before the original spell resolves. Even if the spell is countered, the emblem's trigger has already been placed on the stack and will still provide you with a 2/1 blue Ninja creature token.
Interaction examples
Kaito uses his -2 ability to create a 2/1 blue Ninja creature token. On the following turn, Kaito uses his +1 ability to make that Ninja unblockable. When the Ninja deals combat damage to the opponent, Kaito's passive ability triggers, putting a loyalty counter on him immediately.
If an opponent controls Narset, Parter of Veils and you have already drawn a card this turn, Kaito's +1 ability will be hindered. You will not draw a card due to Narset's static ability, but the 'then discard' instruction still applies. You will be forced to discard a card without having drawn one first.
With Jace, Wielder of Mysteries on the battlefield and zero cards in your library, activating Kaito's +1 ability will trigger a win. Since the draw happens first, Jace replaces that draw with a victory. The discard part of Kaito's ability never occurs because the game ends as soon as the draw is replaced by the win condition.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kaito, Cunning Infiltrator
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability of the emblem created by Kaito's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
No other card is named in this ruling.
Related cards and tokens
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Meta decks with Kaito, Cunning Infiltrator
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Kaito, Cunning Infiltrator
Ninja
Narset, Parter of Veils
Jace, Wielder of Mysteries