Kalamax, the Stormsire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
How it works : Kalamax, the Stormsire
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Kalamax becomes tapped as a cost to cast your first instant spell in a turn, its first ability triggers.
No other card is named in this ruling.
- #2· Wizards of the Coast
Kalamax's first ability considers the entire turn. If you cast an instant spell before Kalamax becomes tapped, its first ability won't trigger when you cast your second.
No other card is named in this ruling.
- #3· Wizards of the Coast
A copy is created even if the spell that caused Kalamax's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Kalamax's first ability will have the same mode or modes. You can't choose different ones.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the spell that's copied has damage divided as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
No other card is named in this ruling.
- #6· Wizards of the Coast
You can't choose to pay any additional costs for the copy created by Kalamax's first ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
No other card is named in this ruling.
- #7· Wizards of the Coast
The copies that Kalamax's first ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
No other card is named in this ruling.
- #8· Wizards of the Coast
An ability that triggers when a player copies a spell resolves before the copy. It resolves even if that spell is countered.
No other card is named in this ruling.
- #9· Wizards of the Coast
If an effect copies an instant spell multiple times, Kalamax's last ability triggers that many times.
No other card is named in this ruling.
- #10· Wizards of the Coast
If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Kalamax's last ability to trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kalamax, the Stormsire + Reverberate
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Reverberate by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Reverberate and choosing to copy the original Reverberate.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Reverberate copy, creating a copy of Reverberate.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Expansion // Explosion
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Expansion by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Expansion and choosing to copy the original Expansion.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Expansion copy, creating a copy of Expansion.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Increasing Vengeance
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Increasing Vengeance by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Increasing Vengeance and choosing to copy the original Increasing Vengeance.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Increasing Vengeance copy, creating a copy of Increasing Vengeance.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Twincast
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Twincast by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Twincast and choosing to copy the original Twincast.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Twincast copy, creating a copy of Twincast.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Return the Favor
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Return the Favor by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Return the Favor and choosing to copy the original Return the Favor.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Return the Favor copy, creating a copy of Return the Favor.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Reiterate
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Reiterate by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Reiterate and choosing to copy the original Reiterate.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Reiterate copy, creating a copy of Reiterate.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Fury Storm
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Fury Storm by paying its mana cost.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Fury Storm and choosing to copy the original Fury Storm.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Fury Storm copy, creating a copy of Fury Storm.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Kalamax, the Stormsire + Flare of Duplication
- 1Cast any sorcery by paying its mana cost.
- 2Holding priority, cast Flare of Duplication by paying its mana cost or by sacrificing a nontoken red creature other than Kalamax.
- 3Kalamax's first and second abilities trigger.
- 4Resolve the first ability, creating a copy of Flare of Duplication and choosing to copy the original Flare of Duplication.
- 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
- 6Resolve the Flare of Duplication copy, creating a copy of Flare of Duplication.
- 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
- 8Repeat from step 6 any number of times.
Legal formats
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