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Rules guide · Instant

Fury StormHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Commander 2018· August 10, 2018
Carte Magic Fury Storm

Fury Storm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

How it works : Fury Storm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you have multiple commanders, you’ll copy this spell for each time you’ve cast either of them. For example, if you’ve cast one commander once and one twice, you’ll copy this spell three times.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. This means, for example, that Fury Storm’s copies may target Fury Storm itself, but this won’t trigger the copy’s “when you cast this spell” ability, and it won’t increase the number of copies of other spells you end up with.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you copy a spell, you control the copy. It will resolve before the original spell does.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them, but not how many targets there are. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell that’s copied has an X whose value was determined as it was cast (like Lavalanche does), the copy will have the same value of X.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Fury Storm can copy any instant or sorcery spell, not just one with targets.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If your commander was countered, that time you cast it still counts.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fury Storm
+Storm-Kiln Artist
#1

Fury Storm + Storm-Kiln Artist

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Storm-Kiln Artist triggers, creating a Treasure token.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Storm-Kiln Artist triggers for each copy, creating a Treasure token each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Storm-Kiln Artist triggers, creating a Treasure token.
Fury Storm
+Archmage Emeritus
#2

Fury Storm + Archmage Emeritus

Infinite card drawNear-infinite magecraft triggers
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Archmage Emeritus triggers, drawing you a card.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Archmage Emeritus triggers, drawing you a card.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Archmage Emeritus triggers for each copy, drawing you a card each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Archmage Emeritus triggers, drawing you a card.
Fury Storm
+Twinning Staff
#3

Fury Storm + Twinning Staff

Infinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
  1. 1Cast any other instant or sorcery by paying its mana cost, or wait for an opponent to cast one.
  2. 2Holding priority, cast Fury Storm by paying {2}{R}{R}, targeting the instant or sorcery spell.
  3. 3Fury Storm triggers, creating a copy of Fury Storm for each time you've cast your commander this game plus an additional copy, with one copy targeting Fury Storm and all remaining copies targeting another instant or sorcery on the stack.
  4. 4Resolve the copy of Fury Storm that is targeting Fury Storm, creating two copies of Fury Storm, with one copy targeting Fury Storm and the remaining copy targeting another instant or sorcery on the stack.
  5. 5Repeat from step 4.
Fury Storm
+Sedgemoor Witch
#4

Fury Storm + Sedgemoor Witch

Infinite creature tokensInfinite magecraft triggers
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Sedgemoor Witch triggers, creating a Pest creature token.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Sedgemoor Witch triggers, creating a Pest creature token.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Sedgemoor Witch triggers for each copy, creating a Pest creature token each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Sedgemoor Witch triggers, creating a Pest creature token.
Fury Storm
+Ral, Storm Conduit
#5

Fury Storm + Ral, Storm Conduit

Infinite damageInfinite magecraft triggers
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Ral triggers, dealing 1 damage to target opponent or planeswalker.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Ral triggers, dealing 1 damage to target opponent or planeswalker.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Ral triggers for each copy, dealing 1 damage to target opponent or planeswalker each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Ral triggers, dealing 1 damage to target opponent or planeswalker.
Fury Storm
+Professor Onyx
#6

Fury Storm + Professor Onyx

Infinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Professor Onyx triggers, losing each opponent two life and gaining you 2 life.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Professor Onyx triggers, losing each opponent two life and gaining you 2 life.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Professor Onyx triggers for each copy, losing each opponent two life and gaining you 2 life each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Professor Onyx triggers, losing each opponent two life and gaining you 2 life.
Kalamax, the Stormsire
+Fury Storm
#7

Kalamax, the Stormsire + Fury Storm

Infinite +1/+1 counters on a creatureInfinite magecraft triggers
  1. 1Cast any sorcery by paying its mana cost.
  2. 2Holding priority, cast Fury Storm by paying its mana cost.
  3. 3Kalamax's first and second abilities trigger.
  4. 4Resolve the first ability, creating a copy of Fury Storm and choosing to copy the original Fury Storm.
  5. 5Resolve the second ability, putting a +1/+1 counter on Kalamax.
  6. 6Resolve the Fury Storm copy, creating a copy of Fury Storm.
  7. 7Kalamax's second ability triggers, putting a +1/+1 counter on itself.
  8. 8Repeat from step 6 any number of times.
Fury Storm
+Deekah, Fractal Theorist
#8

Fury Storm + Deekah, Fractal Theorist

Infinite creature tokensInfinite magecraft triggers
  1. 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. 2Deekah triggers, creating a Fractal creature token.
  3. 3Cast Fury Storm targeting the instant or sorcery spell.
  4. 4Deekah triggers, creating a Fractal creature token.
  5. 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. 6Deekah triggers for each copy, creating a Fractal creature token each time.
  7. 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. 8Deekah triggers, creating a Fractal creature token.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Fury Storm

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