Sedgemoor Witch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
How it works : Sedgemoor Witch
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
No other card is named in this ruling.
- #2· Wizards of the Coast
For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus's magecraft ability will trigger and you will draw a card.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
No other card is named in this ruling.
- #5· Wizards of the Coast
Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sedgemoor Witch + Chain of Smog
- 1Cast Chain of Smog by paying
, targeting yourself.
- 2Sedgemoor Witch triggers, causing you to create a 1/1 Pest creature token.
- 3Resolve Chain of Smog, discarding two cards and choosing to copy it, targeting yourself with the copy.
- 4Repeat from step 2.
Fury Storm + Sedgemoor Witch
- 1Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
- 2Sedgemoor Witch triggers, creating a Pest creature token.
- 3Cast Fury Storm targeting the instant or sorcery spell.
- 4Sedgemoor Witch triggers, creating a Pest creature token.
- 5Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
- 6Sedgemoor Witch triggers for each copy, creating a Pest creature token each time.
- 7Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
- 8Sedgemoor Witch triggers, creating a Pest creature token.
Sedgemoor Witch + Chain of Acid
- 1Cast Chain of Acid by paying
, targeting any indestructible non-creature permanent you control.
- 2Sedgemoor Witch triggers, causing you to create a 1/1 Pest creature token.
- 3Resolve Chain of Acid, failing to destroy the indestructible permanent and choosing to copy Chain of Acid, targeting the indestructible permanent with the copy.
- 4Repeat from step 2.
Rowan, Scion of War + Phyrexian Altar + Sedgemoor Witch + Searing Touch
- 1Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn by at least
.
- 2Cast Searing Touch with buyback by paying
due to Rowan's ability, targeting any applicable target.
- 3Sedgemoor Witch triggers, creating a 1/1 Pest creature token.
- 4Resolve Searing Touch, dealing 1 damage to any target and returning Searing Touch to your hand.
- 5Activate Phyrexian Altar by sacrificing the Pest, adding
.
- 6When the Pest dies, it triggers, causing you to gain 1 life.
- 7Repeat from step 2.
Rowan, Scion of War + Phyrexian Altar + Sedgemoor Witch + Seething Anger
- 1Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn by at least
.
- 2Cast Seething Anger with buyback by paying
due to Rowan's ability, targeting any creature.
- 3Sedgemoor Witch triggers, creating a 1/1 Pest creature token.
- 4Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand.
- 5Activate Phyrexian Altar by sacrificing the Pest, adding
.
- 6When the Pest dies, it triggers, causing you to gain 1 life.
- 7Repeat from step 2.
Rowan, Scion of War + Thermopod + Sedgemoor Witch + Searing Touch
- 1Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn by at least
.
- 2Cast Searing Touch with buyback by paying
due to Rowan's ability, targeting any applicable target.
- 3Sedgemoor Witch triggers, creating a 1/1 Pest creature token.
- 4Resolve Searing Touch, dealing 1 damage to any target and returning Searing Touch to your hand.
- 5Activate Thermopod's second ability by sacrificing the Pest, adding
.
- 6When the Pest dies, it triggers, causing you to gain 1 life.
- 7Repeat from step 2.
Rowan, Scion of War + Thermopod + Sedgemoor Witch + Seething Anger
- 1Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn by at least
.
- 2Cast Seething Anger with buyback by paying
due to Rowan's ability, targeting any creature.
- 3Sedgemoor Witch triggers, creating a 1/1 Pest creature token.
- 4Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand.
- 5Activate Thermopod's second ability by sacrificing the Pest, adding
.
- 6When the Pest dies, it triggers, causing you to gain 1 life.
- 7Repeat from step 2.
Blood Funnel + Memory Crystal + Searing Touch + Sedgemoor Witch
- 1Cast Searing Touch with buyback by paying
. Storm-Kiln Artist, Blood Funnel and Sedgemoor Witch trigger.
- 2Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
- 3Holding priority, activate the Treasure by tapping and sacrificing it, adding
.
- 4Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
- 5Resolve the Blood Funnel trigger, causing you to sacrifice the Pest token.
- 6When the Pest dies, it triggers, causing you to gain 1 life.
- 7Resolve the Searing Touch spell.
- 8Repeat.
Related cards and tokens
Legal formats
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Meta decks with Sedgemoor Witch
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