← MTG Rules

Rules guide · Enchantment

Blood FunnelHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ravnica: City of Guilds· October 7, 2005
Carte Magic Blood Funnel

Blood Funnel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Complete guide

Blood Funnel is a high-risk, high-reward enchantment that offers a massive mana discount at a steep biological price. By turning your creatures into fuel for your magic, you can accelerate your game plan significantly ahead of the curve. However, failing to provide a sacrifice means your spells will vanish into the void.

A Cost Reduction with a Catch

Blood Funnel features two distinct abilities that work in tandem whenever you attempt to cast a noncreature spell. First, it applies a static cost reduction of {2} to the total cost of the spell. Second, it creates a triggered ability that goes on the stack immediately after you finish casting that spell, demanding the sacrifice of a creature to let the spell resolve.

The Step-by-Step Resolution

When you cast a noncreature spell, you first determine the total cost by taking the mana cost, adding increases, and then applying the {2} reduction from Blood Funnel. Once the spell is cast and mana is paid, Blood Funnel's second ability triggers. This trigger sits on top of your spell on the stack. As the trigger resolves, you choose whether to sacrifice a creature; if you don't or can't, the spell is countered and moved to the graveyard.

Common Pitfalls

It is important to remember that Blood Funnel's trigger is not optional—you must sacrifice a creature if you want your spell to resolve. If you have no creatures on the battlefield when the trigger resolves, your spell will be countered automatically. Additionally, because the reduction applies to the total cost, it can satisfy generic mana requirements but cannot reduce colored mana symbols.

Strategic Implementation

The best time to play Blood Funnel is in a deck that can consistently generate expendable tokens. By using small, recurring creatures to pay for the sacrifice trigger, you effectively turn every noncreature spell into a discounted powerhouse, allowing you to chain multiple enchantments or artifacts in a single turn.

Interaction examples

Accelerating your Card Draw

With Blood Funnel on the battlefield, you cast Phyrexian Arena. The cost is reduced by {2}, meaning you only pay {B}. Once cast, Blood Funnel triggers. You sacrifice a creature to the trigger, and then Phyrexian Arena resolves and enters the battlefield.

Creating Resources to Feed the Funnel

If you have Black Market Connections, you can choose the 'Hire a Mercenary' mode to create a 3/2 Shapeshifter token. In your main phase, you can then cast another noncreature spell for {2} less and use that specific token to satisfy Blood Funnel's sacrifice requirement.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Blood Funnel

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Noctis, Prince of Lucis
+Aetherflux Reservoir
+Blood Funnel
#1

Noctis, Prince of Lucis + Aetherflux Reservoir + Blood Funnel

Infinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
  1. 1Cast the artifact with mana value 2 or less by paying {0} and 3 life.
  2. 2Aetherflux Reservoir and Blood Funnel trigger.
  3. 3Resolve the Aetherflux Reservoir trigger, causing you to gain 1 life for each spell you've cast this turn.
  4. 4Resolve the Blood Funnel trigger, countering the artifact spell.
  5. 5Repeat.
Guile
+Blood Funnel
#2

Guile + Blood Funnel

Infinite storm count
  1. 1Cast the noncreature spell.
  2. 2Blood Funnel triggers; decline to sacrifice a creature and let the spell be countered.
  3. 3Guile replaces Blood Funnel's countering of the spell; exile the spell and cast it for free again.
  4. 4Blood Funnel triggers again; repeat this loop for infinite storm count.
Blood Funnel
+Corpse Dance
+Magus of the Coffers
#3

Blood Funnel + Corpse Dance + Magus of the Coffers

Infinite black manaInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Magus of the Coffers by paying {2} and tapping it, adding at least {B}{B}{B}{B}{B}.
  2. 2Cast Corpse Dance with buyback by paying {2}{B} due to Blood Funnel.
  3. 3Blood Funnel triggers, causing you to sacrifice Magus of the Coffers.
  4. 4Resolve Corpse Dance, returning Magus of the Coffers from your graveyard to the battlefield, giving it haste, and returning Corpse Dance to your hand.
  5. 5Repeat.
  6. 6If you control six or more Swamps, this combo nets infinite black mana.
Blood Funnel
+Corpse Dance
+Witch Engine
#4

Blood Funnel + Corpse Dance + Witch Engine

Infinite black manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Witch Engine by tapping it.
  2. 2Holding priority, cast Corpse Dance with buyback by paying {2}{B} due to Blood Funnel.
  3. 3Blood Funnel triggers, causing you to sacrifice Witch Engine.
  4. 4Resolve Corpse Dance, returning Witch Engine from your graveyard to the battlefield, giving it haste, and returning Corpse Dance to your hand.
  5. 5Resolve the Witch Engine ability from step 1, adding {B}{B}{B}{B} and failing to give an opponent control of Witch Engine as it is a new object.
  6. 6Repeat.
Blood Funnel
+Memory Crystal
+Searing Touch
+Sedgemoor Witch
#5

Blood Funnel + Memory Crystal + Searing Touch + Sedgemoor Witch

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Searing Touch with buyback by paying {R}. Storm-Kiln Artist, Blood Funnel and Sedgemoor Witch trigger.
  2. 2Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  3. 3Holding priority, activate the Treasure by tapping and sacrificing it, adding {R}.
  4. 4Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
  5. 5Resolve the Blood Funnel trigger, causing you to sacrifice the Pest token.
  6. 6When the Pest dies, it triggers, causing you to gain 1 life.
  7. 7Resolve the Searing Touch spell.
  8. 8Repeat.
Blood Funnel
+Memory Crystal
+Searing Touch
+Sedgemoor Witch
#6

Blood Funnel + Memory Crystal + Searing Touch + Sedgemoor Witch

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Sedgemoor Witch trigger.
  2. 2Resolve the Electro trigger, adding {R}.
  3. 3Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
  4. 4Resolve the Blood Funnel trigger, causing you to sacrifice the Pest.
  5. 5When the Pest dies, it triggers, causing you to gain 1 life.
  6. 6Resolve the Searing Touch spell.
  7. 7Repeat.
Pitiless Plunderer
+Memory Crystal
+Lab Rats
+Blood Funnel
#7

Pitiless Plunderer + Memory Crystal + Lab Rats + Blood Funnel

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast Lab Rats with buyback by paying {B}.
  2. 2Blood Funnel triggers, causing you to sacrifice another creature.
  3. 3When the creature dies, Pitiless Plunderer triggers, creating a Treasure token.
  4. 4Resolve Lab Rats, causing you to create a 1/1 Rat creature token and return Lab Rats to your hand.
  5. 5Activate the Treasure by tapping and sacrificing it, adding {B}.
Blood Funnel
+Memory Crystal
+Judith, Carnage Connoisseur
+Searing Touch
#8

Blood Funnel + Memory Crystal + Judith, Carnage Connoisseur + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Searing Touch with buyback by paying {R}. Storm-Kiln Artist, Blood Funnel and Judith trigger.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Activate the Treasure by tapping and sacrificing it, adding {R}.
  4. 4Resolve the Judith trigger, creating a 2/2 Imp creature token.
  5. 5Resolve the Blood Funnel trigger, causing you to sacrifice the Imp.
  6. 6When the Imp dies, it triggers, dealing 2 damage to each opponent.
  7. 7Resolve the Searing Touch spell.
  8. 8Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Blood Funnel

No archived Top 8 deck with this card yet.

Explore the meta
Official source