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Rules guide · Legendary Creature

Judith, Carnage ConnoisseurHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Murders at Karlov Manor· February 9, 2024
Carte Magic Judith, Carnage Connoisseur

Judith, Carnage Connoisseur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

Complete guide

Judith, Carnage Connoisseur is a powerhouse for spellcasting decks, turning every instant and sorcery into a terrifying weapon or a source of board presence. Whether you are healing from your own destruction or flooding the battlefield with vengeful Imps, Judith ensures your opponents are always under pressure.

The Power of Choice

Whenever you cast an instant or sorcery, Judith triggers and offers two distinct choices. The first choice grants the spell itself deathtouch and lifelink, while the second creates a 2/2 red Imp creature token. These Imps are particularly dangerous because they deal 2 damage to each opponent when they die, meaning even a board wipe can end the game for your foes.

Deathtouch and Lifelink Spells

When you choose the first mode, the spell you just cast gains two powerful keywords. Deathtouch on a spell means that any amount of damage it deals to a creature is enough to destroy it. Lifelink ensures that any damage the spell deals—whether to players, planeswalkers, or creatures—results in you gaining that much life. Remember, this only works if the spell itself is dealing the damage, not if it instructs another creature to deal damage.

Timing and Resolution

Judith's ability triggers as soon as you finish casting your spell, which means her ability resolves before the spell does. Even if an opponent counters your instant or sorcery, you still get to choose one of Judith's modes. This makes her an excellent engine for generating value regardless of whether your spells actually resolve.

Strategic Considerations

Deciding between a token and keywords depends heavily on the spell. Low-cost spells that don't deal damage are perfect for creating Imps. High-damage board wipes or targeted burn spells are the best candidates for the deathtouch and lifelink mode, as they can clear the board and refill your life total simultaneously.

Interaction examples

Doubling the Carnage

If you have Roaming Throne on the battlefield with 'Human' or 'Shaman' chosen, Judith's ability triggers twice for every instant or sorcery you cast. You could choose to give your spell deathtouch/lifelink AND create an Imp token, or even create two Imp tokens from a single spell cast.

Imp Engineering

If you cast a simple card-draw spell, you can choose to create a 2/2 red Imp token. If your opponent subsequently destroys that token, Judith's vengeful creation deals 2 damage to every opponent, providing reach and punishing interaction.

Non-interaction with Creatures

If you cast a spell that instructs your Solemn Simulacrum to deal damage to another creature, Judith's deathtouch and lifelink choice will not apply to that damage. Because the creature is dealing the damage and not the spell itself, the deathtouch and lifelink granted to the spell are wasted in this specific scenario.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Judith, Carnage Connoisseur

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Judith, Carnage Connoisseur's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An instant or sorcery spell with deathtouch must actually deal damage to a creature for it to be destroyed. If the spell instructs another object to deal damage (for example, Hard-Hitting Question), the spell doesn't deal any damage itself and its instance of deathtouch doesn't apply. Dealing 0 damage isn't dealing damage.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Similarly, an instant or sorcery spell with lifelink must actually deal damage in order to cause its controller to gain life. If the spell instructs another object to deal damage, its controller won't gain life when that damage is dealt.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Judith, Carnage Connoisseur
+Vito, Thorn of the Dusk Rose
+Fire Covenant
#1

Judith, Carnage Connoisseur + Vito, Thorn of the Dusk Rose + Fire Covenant

Near-infinite lifeloss for target opponent
  1. 1Cast Fire Covenant by paying {1}{B}{R} and an amount of life equal to your life total minus 1, targeting any creature.
  2. 2Judith triggers, giving Fire Covenant deathtouch and lifelink.
  3. 3Resolve Fire Covenant, dealing damage equal to the life paid to the targeted creature and causing you to gain that much life.
  4. 4Vito triggers, dealing that much damage to target opponent.
Judith, Carnage Connoisseur
+Sanguine Bond
+Fire Covenant
#2

Judith, Carnage Connoisseur + Sanguine Bond + Fire Covenant

Near-infinite lifeloss for target opponent
  1. 1Cast Fire Covenant by paying {1}{B}{R} and an amount of life equal to your life total minus 1, targeting any creature.
  2. 2Judith triggers, giving Fire Covenant deathtouch and lifelink.
  3. 3Resolve Fire Covenant, dealing damage equal to the life paid to the targeted creature and causing you to gain that much life.
  4. 4Sanguine Bond triggers, dealing that much damage to target opponent.
Judith, Carnage Connoisseur
+Enduring Tenacity
+Fire Covenant
#3

Judith, Carnage Connoisseur + Enduring Tenacity + Fire Covenant

Near-infinite lifeloss for target opponent
  1. 1Cast Fire Covenant by paying {1}{B}{R} and an amount of life equal to your life total minus 1, targeting any creature.
  2. 2Judith triggers, giving Fire Covenant deathtouch and lifelink.
  3. 3Resolve Fire Covenant, dealing damage equal to the life paid to the targeted creature and causing you to gain that much life.
  4. 4Enduring Tenacity triggers, dealing that much damage to target opponent.
Judith, Carnage Connoisseur
+Wheel of Misfortune
+Vito, Thorn of the Dusk Rose
#4

Judith, Carnage Connoisseur + Wheel of Misfortune + Vito, Thorn of the Dusk Rose

Near-infinite lifeloss for target opponent
  1. 1Cast Wheel of Misfortune by paying {2}{R}.
  2. 2Judith triggers, giving Wheel of Misfortune deathtouch and lifelink.
  3. 3Resolve Wheel of Misfortune, choosing an arbitrarily large number.
  4. 4If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life.
  5. 5If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain that much life.
  6. 6Vito triggers, causing an opponent to lose lfie equal to the life you gained.
  7. 7The opponent loses the game due to having 0 or less life.
Judith, Carnage Connoisseur
+Wheel of Misfortune
+Sanguine Bond
#5

Judith, Carnage Connoisseur + Wheel of Misfortune + Sanguine Bond

Near-infinite lifeloss for target opponent
  1. 1Cast Wheel of Misfortune by paying {2}{R}.
  2. 2Judith triggers, giving Wheel of Misfortune deathtouch and lifelink.
  3. 3Resolve Wheel of Misfortune, choosing an arbitrarily large number.
  4. 4If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life.
  5. 5If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain that much life.
  6. 6Sanguine Bond triggers, causing an opponent to lose lfie equal to the life you gained.
  7. 7The opponent loses the game due to having 0 or less life.
Judith, Carnage Connoisseur
+Wheel of Misfortune
+Enduring Tenacity
#6

Judith, Carnage Connoisseur + Wheel of Misfortune + Enduring Tenacity

Near-infinite lifeloss for target opponent
  1. 1Cast Wheel of Misfortune by paying {2}{R}.
  2. 2Judith triggers, giving Wheel of Misfortune deathtouch and lifelink.
  3. 3Resolve Wheel of Misfortune, choosing an arbitrarily large number.
  4. 4If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life.
  5. 5If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain that much life.
  6. 6Enduring Tenacity triggers, causing an opponent to lose lfie equal to the life you gained.
  7. 7The opponent loses the game due to having 0 or less life.
Judith, Carnage Connoisseur
+Wheel of Misfortune
+Alhammarret's Archive
#7

Judith, Carnage Connoisseur + Wheel of Misfortune + Alhammarret's Archive

Near-infinite lifegain
  1. 1Cast Wheel of Misfortune by paying {2}{R}.
  2. 2Judith triggers, giving Wheel of Misfortune deathtouch and lifelink.
  3. 3Resolve Wheel of Misfortune, choosing an arbitrarily large number.
  4. 4If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life.
  5. 5If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain twice that much life.
Judith, Carnage Connoisseur
+Wheel of Misfortune
+Phial of Galadriel
#8

Judith, Carnage Connoisseur + Wheel of Misfortune + Phial of Galadriel

Near-infinite lifegain
  1. 1Cast Wheel of Misfortune by paying {2}{R}.
  2. 2Judith triggers, giving Wheel of Misfortune deathtouch and lifelink.
  3. 3Resolve Wheel of Misfortune, choosing an arbitrarily large number.
  4. 4If you didn't choose the largest number, Wheel of Misfortune deals damage equal to the highest number chosen to each player that chose it, causing those players to lose the game due to having 0 or less life.
  5. 5If you chose the largest number, Wheel of Misfortune deals that much damage to you and causes you to gain twice that much life.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
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