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Magus of the CoffersHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2014· November 7, 2014
Carte Magic Magus of the Coffers

Magus of the Coffers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}, {T}: Add {B} for each Swamp you control.

Complete guide

Magus of the Coffers is a powerful mana engine that mirrors the effect of the iconic Cabal Coffers. As a creature-based version of the land, it allows Mono-Black players to generate massive amounts of mana to fuel their most expensive spells. Understanding how to maximize your Swamp count is the key to mastering this Human Wizard.

Harnessing the Swamps

Magus of the Coffers has an activated ability that costs two generic mana and requires you to tap it. Upon resolution, it checks the number of lands you control with the 'Swamp' subtype. You then add that much Black mana to your mana pool. This includes Basic Swamps and any non-basic lands that specifically have the Swamp type listed on their type line.

Step-by-Step Resolution

First, ensure Magus of the Coffers does not have summoning sickness, as the ability requires tapping. Pay two generic mana and tap the creature to put the ability on the stack. When the ability resolves, count every land you control that is a Swamp. For each one counted, you add one Black mana ({B}). This happens all at once during resolution, not as multiple separate triggers.

Common Pitfalls

A frequent mistake is forgetting that Magus of the Coffers counts the subtype, not the name. While a Basic Swamp counts, a land like Reliquary Tower does not because it lacks the 'Swamp' type. Additionally, remember that the Magus's ability is an activated mana ability; it does not use the stack in a way that can be responded to once the cost is paid, and it cannot be targeted by spells like Stifle.

Strategic Timing

Because this ability requires you to pay two mana to activate, it only starts providing a profit once you control three or more Swamps. It is often best to activate this during your main phase to cast large creatures or sorceries, or during an opponent's turn if you need to hold up mana for instant-speed interaction.

Interaction examples

Boosting the Count

You control Magus of the Coffers and three Swamps. You cast Solemn Simulacrum, using its enters-the-battlefield ability to search your library for a basic Swamp and put it onto the battlefield. Now, when you activate Magus of the Coffers, you will count four Swamps, producing four Black mana for a net gain of two mana.

Creature Type Synergy

You have Magus of the Coffers and Roaming Throne on the battlefield, with Roaming Throne having chosen 'Human' or 'Wizard'. Note that Magus of the Coffers has an activated ability, not a triggered ability. Therefore, Roaming Throne's effect will not cause the Magus's mana-generating ability to trigger an additional time, as activated abilities (indicated by a colon) are not affected by Roaming Throne.

Solo Efficiency

If you control Magus of the Coffers and six Swamps, you pay two mana and tap the Magus. The ability resolves, sees six Swamps, and adds six Black mana to your pool. After accounting for the activation cost, you have gained four additional Black mana to spend during that phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Magus of the Coffers

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Magus of the Coffers
+Staff of Domination
#1

Magus of the Coffers + Staff of Domination

Infinite black manaInfinite lifegain triggersInfinite lifegainInfinite card draw
  1. 1Pay {2} to activate Magus of the Coffers, adding at least seven {B}.
  2. 2Pay {3} to activate Staff of Domination's third ability, untapping Magus of the Coffers.
  3. 3Pay {1} to activate Staff of Domination's first ability, untapping itself.
  4. 4Repeatedly tap the Magus for mana and untap it, generating at least {B} per iteration.
Magus of the Coffers
+Sword of the Paruns
#2

Magus of the Coffers + Sword of the Paruns

Infinite black manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Pay {2} to activate Magus of the Coffers, adding at least six {B}.
  2. 2Activate Sword of the Paruns, untapping Magus of the Coffers (floating {2}).
  3. 3Repeatedly tap the Magus for mana and untap it, generating at least {B} per iteration.
Necrotic Ooze
+Magus of the Coffers
+Pili-Pala
#3

Necrotic Ooze + Magus of the Coffers + Pili-Pala

Infinite colored mana
  1. 1Activate Necrotic Ooze using Magus of the Coffers' ability by paying {2} and tapping it, adding at least {B}{B}{B}{B}.
  2. 2Activate Necrotic Ooze using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color.
  3. 3Repeat.
Necrotic Ooze
+Magus of the Coffers
+Farmstead Gleaner
#4

Necrotic Ooze + Magus of the Coffers + Farmstead Gleaner

Infinite +1/+1 counters on a creatureInfinite black mana
  1. 1Activate Necrotic Ooze using Magus of the Coffers' ability by paying {2} and tapping it, adding at least {B}{B}{B}{B}{B}.
  2. 2Activate Necrotic Ooze using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on it.
  3. 3Repeat.
Corpse Dance
+Magus of the Coffers
+Ashnod's Altar
#5

Corpse Dance + Magus of the Coffers + Ashnod's Altar

Infinite black manaInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Cast Corpse Dance with buyback, returning Magus of the Coffers from your graveyard to the battlefield.
  2. 2Tap Magus of the Coffers adding {B}{B}{B}{B}{B}{B}.
  3. 3Sacrifice Magus of the Coffers to Ashnod's Altar adding {C}{C}.
  4. 4Repeat.
Blood Funnel
+Corpse Dance
+Magus of the Coffers
#6

Blood Funnel + Corpse Dance + Magus of the Coffers

Infinite black manaInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Magus of the Coffers by paying {2} and tapping it, adding at least {B}{B}{B}{B}{B}.
  2. 2Cast Corpse Dance with buyback by paying {2}{B} due to Blood Funnel.
  3. 3Blood Funnel triggers, causing you to sacrifice Magus of the Coffers.
  4. 4Resolve Corpse Dance, returning Magus of the Coffers from your graveyard to the battlefield, giving it haste, and returning Corpse Dance to your hand.
  5. 5Repeat.
  6. 6If you control six or more Swamps, this combo nets infinite black mana.
Sedris, the Traitor King
+Void Maw
+Ashnod's Altar
+Magus of the Coffers
#7

Sedris, the Traitor King + Void Maw + Ashnod's Altar + Magus of the Coffers

Infinite black manaInfinite creature ETBInfinite creature LTBInfinitely large creature until end of turn
  1. 1Activate Ashnod's Altar by sacrificing Magus of the Coffers, adding {C}{C}.
  2. 2Activate Magus of the Coffers' unearth ability by paying {2}{B}, returning it from your graveyard to the battlefield, giving it haste and exiling it at end of turn or when it leaves the battlefield.
  3. 3Activate Magus of the Coffers by paying {2} and tapping it, adding at least six {B}.
  4. 4Activate Ashnod's Altar by sacrificing Magus of the Coffers, adding {C}{C}.
  5. 5Both Magus of the Coffers's undying ability and Void Maw attempt to exile Magus of the Coffers when it would be put into your graveyard.
  6. 6Choose to apply the Void Maw replacement effect, exiling Magus of the Coffers.
  7. 7Activate Void Maw by putting Magus of the Coffers from exile into your graveyard, giving Void Maw +2/+2 until end of turn.
  8. 8Repeat from step 2.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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