← MTG Rules

Rules guide · Token Creature

PestHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Secrets of Strixhaven Tokens· April 24, 2026
Carte Magic Pest

Pest is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this token attacks, you gain 1 life.

Complete guide

The Pest token is a small but resilient companion in Magic: The Gathering, often serving as the backbone of life-gain strategies. While these 1/1 black and green creatures might seem fragile, their ability to generate life when they attack makes them a constant threat to your opponent's resource management. This specific version of the Pest token is designed to reward aggression, ensuring that every swing forward keeps your life total healthy.

What It Does

The Pest token is a 1/1 black and green creature. Its defining characteristic is a triggered ability: 'Whenever this token attacks, you gain 1 life.' Unlike other versions of Pests that provide life when they die, this specific token rewards you during the Declare Attackers step. Because it is both black and green, it interacts with effects that care about either or both of those colors.

How It Resolves Step by Step

First, the Pest must be declared as an attacker during your Declare Attackers step. Second, once it is legally declared as an attacker, its triggered ability goes on the stack. Third, players have a chance to respond with spells or abilities. Finally, if the ability resolves, you gain 1 life. Note that you gain this life even if the Pest is destroyed or removed from combat after the ability has triggered but before it resolves.

Common Mistakes

A common point of confusion is mixing this token up with the more common Pest token that triggers 'When this token dies.' These are separate abilities; this specific Pest does not provide life when it leaves the battlefield unless an external effect says otherwise. Additionally, remember that the life gain happens as soon as it attacks, not when it deals combat damage. You will gain the life even if the Pest is blocked and killed in combat.

When to Play It

You should focus on creating these tokens when you have 'pay life' outlets or 'life gain matters' triggers on the board. Since they trigger upon attacking, they are excellent for triggering abilities that check if you gained life during your turn before your post-combat main phase begins.

Interaction examples

Scaling Power with Blex

When Moseo, Vein's New Dean enters the battlefield, you create a Pest token that gains life on attack. If you also control Blex, Vexing Pest, your Pest token gets +1/+1, making it a 2/2. When it attacks, the Pest's ability triggers to gain you 1 life. At your end step, Moseo checks if you gained life; since you did, you can return a creature card from your graveyard to the battlefield.

The Ultimate Infusion

If you attack with a Pest token created by Moseo, Vein's New Dean while you control Pest Rescuer, the 'gain 1 life' trigger is modified. Pest Rescuer's static ability increases that gain to 2 life. This increased amount allows Moseo's Infusion ability at the end step to target creature cards with a mana value of 2 or less instead of just 1.

Growing the Swarm

You cast Send in the Pest to make an opponent discard and create a Pest token. On your next turn, you attack with that token. The attack triggers a 1 life gain. Because you gained life, Blech, Loafing Pest's ability triggers, putting a +1/+1 counter on the Pest token (and any other Bats, Insects, Snakes, or Spiders you control), making your army permanently stronger.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pest

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Pest.

Pest Infestation
Pest Infestation

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Beledros Witherbloom
Beledros Witherbloom

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

Call Forth the Tempest
Call Forth the Tempest

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Sedgemoor Witch
Sedgemoor Witch

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Blight Mound
Blight Mound

Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Moseo, Vein's New Dean
Moseo, Vein's New Dean

Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Tend the Pests
Tend the Pests

As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.

Pest Rescuer
Pest Rescuer

At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.

Ribtruss Roaster
Ribtruss Roaster

Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."

Eccentric Pestfinder // Turn Stones
Eccentric Pestfinder // Turn Stones

Trample At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Blech, Loafing Pest
Blech, Loafing Pest

Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.

Blex, Vexing Pest // Search for Blex
Blex, Vexing Pest // Search for Blex

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex dies, you gain 4 life. Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Pest

No archived Top 8 deck with this card yet.

Explore the meta
Official source