Pest Infestation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Complete guide
Pest Infestation is a powerful green sorcery that scales with your available mana, offering both removal and board presence. It serves as a versatile tool for dealing with troublesome noncreature permanents while simultaneously generating a swarm of life-gaining tokens.
What It Does
Pest Infestation allows you to pay two mana for each target you wish to destroy. You choose a value for X, and the spell targets up to that many artifacts and/or enchantments. Regardless of how many targets you successfully destroy, the spell generates twice that X value in 1/1 black and green Pest tokens that provide life when they die.
How It Resolves Step by Step
First, you choose X and pay the mana cost of {X}{X}{G}. Upon resolution, the spell attempts to destroy the selected targets simultaneously. Even if a target has Indestructible or is otherwise not destroyed, you proceed to the next step. Finally, you create 2X Pest tokens. Crucially, if you chose at least one target and all targets become illegal (such as gaining Hexproof or being sacrificed) before resolution, the entire spell fails and you get no tokens.
Common Mistakes
The most common error is assuming the number of Pests depends on the number of items destroyed. The token count is strictly tied to the value of X chosen when casting. Another mistake is targeting your own items and having an opponent remove them in response; if all targets are gone, the spell fizzles and you lose the tokens entirely. You can, however, choose X as a high number but target zero permanents to simply generate tokens safely.
When to Play It
This card is best utilized in the mid-to-late game when you can afford to set X to 2 or 3. It is exceptionally strong against artifact-heavy decks or enchantment-based prison strategies. Because the tokens gain you life upon death, it is also a great defensive measure against aggressive decks, providing blockers that stabilize your life total.
Interaction examples
After using Farseek to accelerate your mana, you cast Pest Infestation with X=3, paying {3}{3}{G} (7 mana). You target three artifacts. Even if one artifact is sacrificed by your opponent in response, as long as the other two are legal, you still create six 1/1 Pest tokens.
You use Nature's Lore to bring a Forest into play, giving you enough mana to cast Pest Infestation with X=1. You target a single enchantment. Upon resolution, the enchantment is destroyed and you create two 1/1 Pest tokens.
If there are no artifacts or enchantments on the battlefield, you can cast Pest Infestation with X=5 and zero targets. Because no targets were selected, the spell cannot 'fizzle' due to illegal targets. You will simply create ten 1/1 Pest tokens.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Pest Infestation
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The number of Pests created is equal to twice the chosen value of X, no matter how many artifacts and enchantments were destroyed.
Card named in this ruling
- #2· Wizards of the Coast
If any artifacts or enchantments were chosen as targets, and all of them are illegal targets as Pest Infestation tries to resolve, it won't resolve and none of its effects will happen. No Pests will be created.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Pest Infestation
No archived Top 8 deck with this card yet.



Farseek
Nature's Lore
Pest