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Furycalm SnarlHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic Furycalm Snarl

Furycalm Snarl is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

How it works : Furycalm Snarl

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the "Snarl" enter untapped.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The "Snarl" itself doesn't have any land subtypes. You can't reveal one to satisfy the ability of another.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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