Fury of the Horde is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Complete guide
Fury of the Horde is a powerful red sorcery that allows you to overwhelm your opponents with multiple combat steps in a single turn. Its unique ability to be cast without paying its mana cost makes it a dangerous surprise for any unprepared player.
Unleashing the Horde
When you cast Fury of the Horde, you have two options for payment: you can spend seven mana or exile two red cards from your hand. Once it resolves, it untaps every creature that attacked during the current turn and creates an entirely new combat phase followed by another main phase. This allows your creatures to strike again even if they were exhausted from a previous battle.
Sequence of Resolution
The resolution of this spell is highly dependent on timing. First, the game checks which creatures attacked previously in the turn and untaps them. Second, it schedules a new combat phase and a subsequent main phase to occur immediately after the current main phase ends. Crucially, if you somehow resolve this spell outside of a main phase, the extra phases are not created, though the creatures will still untap.
Timing and Alternative Costs
A common mistake is assuming that using the alternative cost changes the spell's speed. Even if you exile two red cards, Fury of the Horde is still a sorcery and can only be cast during your main phase when the stack is empty. Additionally, you cannot exile Fury of the Horde to pay for its own cost, as the card moves to the stack before costs are paid.
Tactical Application
The best time to play this spell is during your first post-combat main phase. By doing so, you maximize the value of the 'untap' effect on your attackers and ensure the additional combat phase triggers immediately. This allows you to apply pressure before your opponent can recover their defenses.
Interaction examples
If you cast Full Throttle and then Fury of the Horde during the same main phase, the effects stack. Fury of the Horde will untap your creatures and add one combat/main phase pair, while Full Throttle will add two more combat phases. You will end up with multiple opportunities to attack, untapping your creatures at the start of each thanks to Full Throttle's triggered effect.
If you attack with several red creatures and then your opponent casts All Is Dust on their turn, your creatures are gone. However, if you cast All Is Dust first to clear the board of colored blockers and then use Fury of the Horde's alternative cost by exiling red cards, you can attack with any remaining colorless creatures twice to finish the game.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Fury of the Horde
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If it’s somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
No other card is named in this ruling.
- #2· Wizards of the Coast
Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
No other card is named in this ruling.
- #3· Wizards of the Coast
You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
No other card is named in this ruling.
Legal formats
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Meta decks with Fury of the Horde
No archived Top 8 deck with this card yet.



Full Throttle
All Is Dust