Karn's Temporal Sundering is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Complete guide
Karn's Temporal Sundering is a powerful legendary sorcery that allows you to manipulate time itself. By harnessing the history of Dominaria, you can seize an extra turn while clearing a path through your opponent's defenses. It is a high-impact spell that requires a legendary presence on your board to function.
Casting Requirements
As a legendary sorcery, you cannot even begin to cast this spell unless you control at least one legendary creature or planeswalker. Once the spell is cast and on the stack, it no longer matters what happens to your legendary permanents; the spell will resolve even if your legendary creatures or planeswalkers leave the battlefield before it finishes.
Step-by-Step Resolution
First, you choose a target player and up to one target nonland permanent. When the spell resolves, the chosen player gains an extra turn immediately following the current one. Simultaneously, the targeted nonland permanent is returned to its owner's hand. Finally, as the last part of its effect, Karn's Temporal Sundering is moved to the exile zone instead of the graveyard to prevent easy recursion.
Handling Illegal Targets
Because this spell has two separate targets (a player and a permanent), it behaves specifically if one disappears. If the permanent is removed before resolution, the player still gets their extra turn. However, if all chosen targets become illegal (for example, the player gains hexproof and you chose no permanent), the spell is countered by the rules and goes to the graveyard instead of being exiled.
When to Cast
Timing is everything. Since this spell costs six mana and requires a legend, it is best used when you can capitalize on the tempo swing. Bouncing a blocker and taking an extra turn can often end the game, but be mindful of your opponent's open mana, as a single counterspell can stall your momentum.
Interaction examples
After casting Karn's Temporal Sundering to take an extra turn and bounce a threat, you can use that extra turn to cast Sea Gate Restoration // Sea Gate, Reborn. This allows you to draw a massive amount of cards and remove your maximum hand size, ensuring you have the resources to win during your bonus time.
If you are facing an army of tokens, you can use Karn's Temporal Sundering to target the opponent's most dangerous nonland permanent and gain an extra turn. During your extra turn, you can follow up with Raise the Palisade to clear the rest of their creatures, leaving them with an empty board while you continue your assault.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Karn's Temporal Sundering
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target player or target nonland permanent is an illegal target as Karn’s Temporal Sundering resolves, the other target is affected as normal and Karn’s Temporal Sundering is exiled. If both targets are illegal, Karn’s Temporal Sundering doesn’t resolve and isn’t exiled.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.
No other card is named in this ruling.
- #3· Wizards of the Coast
Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Panoptic Mirror + Karn's Temporal Sundering
- 1At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Karn's Temporal Sundering without paying its mana cost.
- 2Resolve Karn's Temporal Sundering, causing you to take an extra turn after this one.
- 3Repeat each turn.
Taigam, Master Opportunist + Clockspinning + Karn's Temporal Sundering
- 1Cast Karn's Temporal Sundering by paying its mana cost.
- 2Taigam triggers, copying Karn's Temporal Sundering and exiling the original Karn's Temporal Sundering with four time counters on it.
- 3Resolve the Karn's Temporal Sundering copy, causing you to take an extra turn after this one.
- 4Cast Clockspinning with buyback by paying
, removing a time counter from Karn's Temporal Sundering and returning Clockspinning to your hand.
- 5Repeat step 4 one additional time.
- 6Move to your next turn. At the beginning of your upkeep, Karn's Temporal Sundering's suspend ability triggers, removing a time counter from it.
- 7Cast Clockspinning with buyback by paying
, removing a time counter from Karn's Temporal Sundering and returning Clockspinning to your hand.
- 8Karn's Temporal Sundering's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
God-Eternal Kefnet + Scroll Rack + Karn's Temporal Sundering
- 1Tap Scroll Rack and pay
to activate it, putting Karn's Temporal Sundering on top of your library.
- 2Pass the turn.
- 3On your next draw step, when you draw Karn's Temporal Sundering, reveal it due to Kefnet's ability, making a copy that costs
less to cast.
- 4Cast the copy for
, granting you an extra turn and returning up to one nonland permanent to its owner's hand.
God-Eternal Kefnet + Jace, the Mind Sculptor + Karn's Temporal Sundering
- 1Activate Jace's zero loyalty ability, putting Karn's Temporal Sundering on top of your library.
- 2Pass the turn.
- 3On your next draw step, when you draw Karn's Temporal Sundering, reveal it due to Kefnet's ability, making a copy that costs
less to cast.
- 4Cast the copy for
, granting you an extra turn and returning up to one nonland permanent to its owner's hand.
Kaya the Inexorable + Karn's Temporal Sundering + Doubling Season
- 1Cast Kaya the Inexorable by paying
, causing her to enter with ten loyalty counters due to Doubling Season.
- 2Activate Kaya's last ability by removing seven loyalty counters, getting her emblem.
- 3At the beginning of your next upkeep, the emblem triggers, allowing you to cast Karn's Temporal Sundering from hand, graveyard, or exile without paying its mana cost, gaining an extra turn after this one.
- 4Repeat step 3 each turn.
Kaya the Inexorable + Karn's Temporal Sundering + Vorinclex, Monstrous Raider
- 1Cast Kaya the Inexorable by paying
, causing her to enter with ten loyalty counters due to Vorinclex.
- 2Activate Kaya's last ability by removing seven loyalty counters, getting her emblem.
- 3At the beginning of your next upkeep, the emblem triggers, allowing you to cast Karn's Temporal Sundering from hand, graveyard, or exile without paying its mana cost, gaining an extra turn after this one.
- 4Repeat step 3 each turn.
The Tenth Doctor + Taigam, Master Opportunist + Karn's Temporal Sundering
- 1Cast the self-suspending card by paying its mana cost if its in your hand, or any other spell otherwise if you have not cast a spell this turn.
- 2Cast Karn's Temporal Sundering by paying its mana cost.
- 3Taigam triggers, copying Karn's Temporal Sundering and then exiling it with four time counters on it and giving it suspend.
- 4Resolve the copy of Karn's Temporal Sundering, causing you to take an extra turn after this one.
- 5Move to your next turn. At the beginning of that turn's upkeep, Karn's Temporal Sundering and the self-suspending card's suspend abilities trigger, removing a time counter from each of them.
- 6Activate The Tenth Doctor by paying
, removing three time counters from Karn's Temporal Sundering and the self-suspending card, triggering their suspend abilities.
- 7Resolve the self-suspending card's suspend trigger, causing you to cast it from exile without paying its mana cost, and eventually exile it with time counters on it.
- 8Resolve the Karn's Temporal Sundering's suspend trigger, causing you to cast it from exile without paying its mana cost.
Kaya the Inexorable + Karn's Temporal Sundering + Innkeeper's Talent
- 1Cast Kaya the Inexorable by paying
, causing her to enter with ten loyalty counters due to Innkeeper's Talent.
- 2Activate Kaya's last ability by removing seven loyalty counters, getting her emblem.
- 3At the beginning of your next upkeep, the emblem triggers, allowing you to cast Karn's Temporal Sundering from hand, graveyard, or exile without paying its mana cost, gaining an extra turn after this one.
- 4Repeat step 3 each turn.
Legal formats
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Meta decks with Karn's Temporal Sundering
No archived Top 8 deck with this card yet.



Sea Gate Restoration // Sea Gate, Reborn
Raise the Palisade









