Kaya, Spirits' Justice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. −2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Complete guide
Kaya, Spirits' Justice is a powerful Legendary Planeswalker who turns the exile zone into a resource for your token army. By manipulating your graveyard and the battlefield, she allows your spirits to assume the identity of fallen warriors while maintaining their aerial advantage. Whether you are exiling cards to grow your board or clearing out opposing threats, Kaya ensures justice is served through spectral transformation.
Mastering the Spectral Shift
Kaya's primary strength lies in her triggered ability: whenever a creature you control or a creature card in your graveyard is exiled, you can transform one of your tokens into a copy of that card. This transformation lasts until the end of the turn and automatically grants the token flying, even if the original card didn't have it. Because this is a copy effect, the token inherits the printed values of the exiled card, such as its name, mana value, and base power and toughness.
Resolution and Timing
When the triggered ability triggers, you don't choose the creature card until the ability actually resolves. If multiple cards are exiled simultaneously—such as through Kaya's -2 ability—you choose one from that specific group. Crucially, the card must still be in the exile zone when the ability resolves; if it is moved to another zone (like the hand or library) before the trigger finishes, you cannot choose it. Once the choice is made, the target token immediately becomes that creature for the rest of the turn.
Tactical Deployment
The +2 ability is your primary engine, allowing you to filter your deck with Surveil 2 and then selectively exile a creature card from any graveyard to trigger the transformation. The +1 ability ensures you always have a Spirit token ready to receive these powers. Finally, the -2 ability acts as a potent removal tool, exiling one of your own creatures to trigger the copy effect while simultaneously removing one creature from each opponent.
Interaction examples
You activate Kaya's +1 ability to create a 1/1 white and black Spirit creature token with flying. On your next turn, you use Kaya's +2 ability to exile a creature card from your graveyard. This triggers Kaya's first ability. You target your Spirit token, and it becomes a copy of the exiled creature card until the end of the turn, retaining flying as a special bonus from Kaya.
You have a Spirit token on the battlefield and a high-impact creature like a dragon. You activate Kaya's -2 ability, targeting your dragon and an opponent's creature. As the dragon is exiled, Kaya's first ability triggers. You choose the dragon card that was just exiled, targeting your Spirit token. The token now becomes a copy of that dragon until the end of the turn, allowing you to attack with its stats and abilities immediately.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kaya, Spirits' Justice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The target token copies the printed values of the card in exile, with the noted exception. It doesn't matter if that card was a copy of something else when it was on the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature card that was exiled is no longer in exile when Kaya, Spirits' Justice's first ability resolves (perhaps because of Pull from Eternity or a similar effect), you can't choose that creature card with that ability.
Card named in this ruling
- #3· Wizards of the Coast
You choose all targets for Kaya, Spirits' Justice's last ability.
Card named in this ruling
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Kaya, Spirits' Justice
Spirit
