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Kazandu StomperHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Kazandu Stomper

Kazandu Stomper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.

Complete guide

Kazandu Stomper is a hefty green Beast that brings both a powerful presence to the battlefield and a unique utility for your land base. While returning lands to your hand might seem like a drawback, it often serves as a strategic engine for powerful landfall synergies. This creature ensures you have the resources to trigger enter-the-battlefield effects repeatedly while providing a 6/5 body with trample.

A Beast with Utility

Kazandu Stomper is a 6/5 creature with Trample, meaning it can push excess damage through blockers to hit your opponent directly. Its most notable feature is its triggered ability that occurs when it enters the battlefield. You are given the choice to return up to two lands you control to your hand, which can be zero, one, or two lands depending on your current board state and strategic needs.

Step-by-Step Resolution

When Kazandu Stomper successfully enters the battlefield, its ability is put onto the stack. Since the ability says 'up to two,' you do not choose which lands to return until the ability actually resolves. Once it resolves, you select the lands (if any) and move them from the battlefield to your hand. Because this is an 'enters' trigger, if Kazandu Stomper is destroyed while the ability is on the stack, the land-return effect will still resolve.

Strategic Timing and Common Pitfalls

A common mistake is thinking you must return lands to play the creature; however, the land return is a triggered ability, not an additional cost to cast the spell. You should play Kazandu Stomper when you have excess lands that have already been tapped for mana, or when you have cards in hand that benefit from lands entering the battlefield again. Be careful not to return lands if you are falling behind on your mana curve unless you have a way to play multiple lands per turn.

Interaction examples

Resetting Landfall Triggers

First, you have Avenger of Zendikar on the battlefield with several Plant tokens. You cast Kazandu Stomper. When it enters, you choose to return two lands to your hand. On your next turn, you can play those lands again, triggering the Landfall ability of Avenger of Zendikar twice, putting two +1/+1 counters on every Plant creature you control.

Managing Mana with Untap Effects

With Seedborn Muse in play, your lands untap on every player's turn. You can tap your lands for mana on your opponent's turn to cast a spell, then on your turn, play Kazandu Stomper to return those tapped lands to your hand. This allows you to effectively 'reset' those lands so you can play them again as untapped sources of mana, maximizing your resource usage across multiple turns.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kazandu Stomper

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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