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Kemba's BannerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Phyrexia: All Will Be One Commander· February 10, 2023
Carte Magic Kemba's Banner

Kemba's Banner is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W}

Complete guide

Kemba's Banner is a powerful Equipment from the Phyrexia: All Will Be One set that scales alongside your army. Featuring the For Mirrodin! keyword, it ensures you have a capable warrior to lead the charge the moment it hits the table. By boosting a creature based on your total creature count, this banner can quickly turn a humble token into a massive threat.

What It Does

Kemba's Banner provides a dynamic power and toughness boost to the equipped creature, granting +1/+1 for every creature you control, including itself. Its For Mirrodin! ability is an enters-the-battlefield trigger that creates a 2/2 red Rebel creature token and automatically attaches the Banner to it, saving you the initial mana investment of the equip cost.

How It Resolves Step by Step

When Kemba's Banner enters the battlefield, its For Mirrodin! ability triggers and goes on the stack. First, you create a 2/2 red Rebel creature token. Once that token is on the battlefield, the Banner is attached to it as a single continuous resolution. If an effect causes you to create multiple tokens, you must choose one of those tokens to receive the Banner. Finally, the equipped creature's stats are updated based on your current creature count; this value is checked constantly and will change if creatures enter or leave the battlefield.

Common Mistakes

A common misconception is that the Rebel token enters as a larger creature. In reality, it enters as a 2/2, and then the Equipment attaches; this is important for triggers that care about power. Additionally, remember that the Banner remains on the battlefield if the Rebel token is destroyed. You can always pay the {2}{W} equip cost later to move it to a different, perhaps more evasive, creature.

When to Play It

This card shines brightest in 'go-wide' strategies where you intend to have four or more creatures. Because it counts itself through the Rebel token it creates, it will always provide at least a +1/+1 bonus (making the Rebel a 3/3) as long as you control that creature. It is best deployed when you already have a established board to maximize the immediate stat boost.

Interaction examples

Starting the Rebellion

You cast Kemba's Banner while your board is empty. When it enters, you create a 2/2 red Rebel token and attach the Banner to it. Because you now control one creature (the Rebel), the Banner gives +1/+1. The Rebel becomes a 3/3 creature.

Expanding the Ranks

You already control a Solemn Simulacrum. You cast Kemba's Banner, creating a Rebel token and attaching the Banner to it. You now control two creatures: the Solemn Simulacrum and the Rebel. The Banner gives the Rebel +2/+2, making it a 4/4.

Resource Management

With Kemba's Banner equipped to a Rebel and a Commander's Sphere on the field, your creature count remains stable. If you cast another creature, the Banner's bonus increases immediately. If your Rebel token is destroyed, the Banner stays on the field, allowing you to use mana from Commander's Sphere later to equip it to a new creature.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kemba's Banner

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

    Card named in this ruling

Related cards and tokens

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Legal formats

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