Kiddie Coaster is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Visit — Creatures you control get +1/+0 until end of turn.
Complete guide
Welcome to the theme park! Kiddie Coaster is an Attraction card that brings the excitement of the fairground to your Magic: The Gathering matches. This card focuses on buffing your board, making it a valuable addition to any deck that relies on attacking with a swarm of creatures.
What It Does
Kiddie Coaster is an Attraction, a special type of artifact that resides in your Attraction deck. It features a 'Visit' ability, which triggers whenever you roll a die for your Attractions and the result matches one of the lit-up numbers in the bottom right corner of the card. When the Visit trigger resolves, every creature you currently control gains +1/+0 until the end of the turn.
How It Resolves Step by Step
First, at the beginning of your first main phase, you roll a six-sided die to visit your Attractions. If the result matches a number highlighted on Kiddie Coaster, the Visit ability is placed on the stack. As the ability resolves, it checks which creatures you control at that exact moment. Those creatures receive the power boost. Note that any creatures entering the battlefield later in the turn will not receive the bonus, as the effect is locked in upon resolution.
Common Mistakes
A common error is assuming the bonus applies to creatures played after the Visit trigger has resolved. Because this is a static power boost from a resolved ability, it only identifies the set of creatures on the board at the time of resolution. Additionally, remember that as an Attraction, Kiddie Coaster is not put into your main deck; if it would leave the battlefield, it is moved to the Junkyard (the Attraction equivalent of a graveyard) instead of your hand or library.
When to Play It
Kiddie Coaster is most effective in decks that can generate many creature tokens or cheap utility creatures. Since the +1/+0 bonus applies to your entire board, the more creatures you have, the more total damage you add to your combat phase. It is especially useful for pushing small creatures past blockers or reaching lethal damage values.
Interaction examples
If you have a way to turn your Sol Ring into a creature (such as with an animation effect), and you roll a successful Visit on Kiddie Coaster, your Sol Ring creature will gain +1/+0. This shows that the coaster doesn't care about the original card type, only that the permanent is currently a creature.
Imagine you have a 1/1 creature equipped with Skullclamp, making it a 2/0 (which would normally cause it to die). If Kiddie Coaster's Visit ability resolves first, your creature becomes a 2/1. If you then equip Skullclamp, the creature becomes a 3/0 and dies, allowing you to draw two cards while having benefited from the increased power for any 'power matters' triggers.
On its own, Kiddie Coaster acts as a repeatable anthem effect. If you roll a 6 at the start of your main phase and the 6 is lit on your version of the card, your board of 1/1 tokens suddenly becomes a board of 2/1 attackers for the rest of the turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kiddie Coaster
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Kiddie Coaster
No archived Top 8 deck with this card yet.



Sol Ring
Skullclamp