Kindred Dominance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Complete guide
Kindred Dominance is a powerful tribal-themed board wipe that can completely shift the momentum of a game in your favor. By naming a specific creature type, you can clear the battlefield of all opposition while leaving your own forces untouched. It is a high-impact sorcery that rewards players for focusing on a single, unified army.
Choosing Your Type
When Kindred Dominance resolves, you must choose one existing creature type, such as Vampire, Elf, or Dragon. You cannot choose card types like 'Artifact' or 'Land,' nor can you combine types into a single choice like 'Elf Warrior.' If a creature has multiple types, it is safe as long as at least one of its types matches the one you selected.
Step-by-Step Resolution
First, you cast Kindred Dominance and pay its mana cost. Once it begins to resolve, you choose the creature type. Crucially, players cannot respond after you have made your choice; they must use any protection spells or abilities while the spell is still on the stack. After the choice is made, all creatures that do not share the chosen type are destroyed simultaneously and put into their owners' graveyards.
Strategic Timing
Because this spell costs seven mana, it is a late-game finisher. It is best used when your opponent has built a diverse board state or a different tribal synergy than yours. Since it destroys rather than sacrifices, it is important to check if your opponents have creatures with Indestructible, as Kindred Dominance will not remove them even if they are not of the chosen type.
Interaction examples
If you have previously resolved Breach the Multiverse, all your creatures are now Phyrexians in addition to their other types. When you later cast Kindred Dominance and choose 'Phyrexian', all your creatures will be spared regardless of their original types, while your opponents' non-Phyrexian creatures are destroyed.
Unlike All Is Dust, which forces players to sacrifice colored permanents to bypass Indestructible, Kindred Dominance uses 'destroy' effects. If you choose 'Eldrazi' for Kindred Dominance, your Eldrazi stay, but any opponent's creature with Indestructible will survive the blast, whereas All Is Dust would have forced them to sacrifice it.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kindred Dominance
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once Kindred Dominance begins to resolve, no players may take other actions until it's done. Notably, players can't try to save their creatures after you've chosen a creature type.
No other card is named in this ruling.
- #2· Wizards of the Coast
You must choose an existing creature type, such as Vampire or Cat. Card types such as "artifact" can't be chosen.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
No other card is named in this ruling.
Legal formats
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Meta decks with Kindred Dominance
No archived Top 8 deck with this card yet.



Breach the Multiverse
All Is Dust