Kindred Summons is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Complete guide
Kindred Summons is a powerful green instant that can double your board presence in a single stroke. By tapping into the shared heritage of your creatures, you can pull reinforcements directly from your library to the battlefield. It is a high-reward spell for any deck focused on a specific creature type.
What It Does
Kindred Summons asks you to choose a creature type and then looks at how many creatures of that type you currently control. You then reveal cards from the top of your library until you find that same number of creature cards sharing the chosen type. Those new creatures enter the battlefield immediately, while everything else revealed is shuffled back.
How It Resolves Step by Step
First, you choose a creature type as the spell begins to resolve. Second, you count the number of creatures you control with that type (this is X). Third, you reveal cards from your library one by one until you have found X creatures of the chosen type. Fourth, you put those X cards onto the battlefield simultaneously. Finally, all other cards revealed this way are shuffled back into your library.
Common Mistakes
A common error is forgetting that the number of creatures (X) is determined only as the spell resolves. If an opponent destroys your creatures in response to Kindred Summons, X will be smaller. Additionally, note that 'Kindred' cards like Not of This World that are not creatures will not be counted or put onto the battlefield, as the spell specifically looks for creature cards.
When to Play It
Because it is an instant, the best time to play Kindred Summons is often at the end of your opponent's turn. This allows you to untap with a doubled army, ready to attack. It is also excellent in response to non-damaging board wipes, allowing you to rebuild your presence before your next turn begins.
Interaction examples
If you control two Eldrazi creatures and cast Kindred Summons choosing Eldrazi, you will search for two more Eldrazi creature cards. While Not of This World has the Kindred tribal type and the Eldrazi subtype, it is an Instant, not a creature card. Kindred Summons will skip over it and continue revealing cards until it finds actual creature cards.
If you control five Elves but only have three Elf creature cards left in your library, Kindred Summons will reveal your entire library. You will put those three Elves onto the battlefield and then shuffle your entire library. You do not lose the game for being unable to find the full X amount.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kindred Summons
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you reveal your entire library and reveal fewer than X creature cards of the chosen type, you'll put the cards of the chosen type that you did reveal onto the battlefield and shuffle your library.
No other card is named in this ruling.
Legal formats
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Meta decks with Kindred Summons
No archived Top 8 deck with this card yet.



Not of This World