Kogla and Yidaro is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control., Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Complete guide
Kogla and Yidaro brings the combined power of two massive monsters into a single legendary card. This Ape Dinosaur Turtle offers versatility, serving as both a sudden combat threat and a reliable utility piece that can recycle itself from the graveyard.
Dual Entry Options
When Kogla and Yidaro enters the battlefield, you must choose one of two triggered abilities. The first option grants it trample and haste until the end of the turn, allowing it to attack immediately for high damage. The second option allows it to fight a creature you don't control, utilizing its 7/7 stats to remove a problematic enemy permanent.
The Discard Utility
Beyond being a creature, this card features a powerful activated ability that functions from your hand. By paying two colorless, one red, and one green mana and discarding the card, you can destroy up to one target artifact or enchantment. The ability then shuffles the card back into your library and lets you draw a card, ensuring you don't lose card advantage.
Timing and Targeting
If you choose to target an artifact or enchantment with the activated ability, that target must remain legal for the ability to resolve. If the target becomes illegal (for example, if it gains Hexproof or is destroyed by another effect), the entire ability fails. You will not shuffle the card into your library and you will not draw a card.
When to Play It
Use the creature side when you need to pressure an opponent's life total or clear their board of a specific threat. Use the activated ability when you need to remove a specific disruption like an enemy enchantment, or simply to cycle the card back into your deck for later use while digging for other answers.
Interaction examples
If your opponent controls Etali, Primal Storm, you can play Kogla and Yidaro and choose the second mode. Kogla and Yidaro deals 7 damage to Etali, and Etali deals 6 damage back. Because Kogla and Yidaro has 7 toughness, it survives while the Elder Dinosaur is destroyed.
With Seedborn Muse on the battlefield, your lands untap during each opponent's turn. This allows you to keep mana open to use Kogla and Yidaro's activated ability to destroy an enchantment on an opponent's turn, shuffle it back, and draw a card, repeating the cycle if you draw it again later.
If there are no artifacts or enchantments to destroy, you can still activate the ability by choosing zero targets. In this case, the ability resolves successfully: you discard the card, shuffle it into your library, and draw a card immediately.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kogla and Yidaro
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You don't have to choose a target artifact or enchantment for the last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't shuffle Kogla and Yidaro into your library and you won't draw a card.
No other card is named in this ruling.
Legal formats
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Meta decks with Kogla and Yidaro
No archived Top 8 deck with this card yet.



Etali, Primal Storm
Seedborn Muse