Kros, Defense Contractor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Complete guide
Kros, Defense Contractor is a unique political powerhouse that weaponizes generosity by buffing your opponents' creatures to control the battlefield. By placing counters on creatures you don't control, you force them into combat while ensuring they cannot harm you.
Strategic Weaponization
Kros has two distinct abilities: a triggered ability during your upkeep that places a shield counter on an opponent's creature, and a triggered ability that activates whenever you place any kind of counter on a creature you don't control. When that second ability triggers, the creature becomes tapped, goaded, and gains trample. This means the creature must attack another player if possible, and it cannot be used as a blocker during the turn it was tapped.
Shield Counter Mechanics
The shield counters Kros provides offer protection but come with strings attached. If a creature with a shield counter would be destroyed or dealt damage, you remove a shield counter instead. It is important to note that shield counters are not keyword counters; they are inherent properties of the counter itself. Even if the creature loses all abilities, the shield counter remains and continues to function. However, shield counters do not prevent a player from sacrificing a creature, nor do they stop destruction from state-based actions like having zero toughness.
Resolution and Goading
When Kros's second ability resolves, three things happen to the target: it is tapped, it is goaded, and it gains trample until your next turn. If a creature is already tapped, it still becomes goaded and gains trample. Goading lasts until your next turn, meaning the creature must attack during the opponent's next combat phase. Because Kros also grants trample, you are effectively ensuring that the opponent's creature deals maximum damage to your other enemies.
Common Mistakes
A common error is assuming that removing a shield counter is the same as regeneration; it is not. Another mistake is thinking that unpreventable damage won't remove a counter. If a creature with a shield counter is dealt unpreventable damage, the damage is dealt normally, but the shield counter is still removed. Lastly, remember that Kros's ability triggers whenever you put 'one or more' counters on a creature. If you put three +1/+1 counters on a single creature at once, Kros only triggers once for that creature.
Interaction examples
During your upkeep, you target an opponent's Solemn Simulacrum with Kros's first ability. A shield counter is placed on the Golem. This triggers Kros's second ability. Upon resolution, the Solemn Simulacrum becomes tapped, is goaded, and gains trample. Now, the Golem is harder to kill, but it must attack one of your other opponents on that player's turn, and it cannot block your upcoming attack because it is tapped.
If an opponent controls Eternal Witness, you can use an external spell or Kros's upkeep trigger to place a counter on it. Even though Eternal Witness is a small 2/1 creature, Kros forces it to attack. By granting it trample and a shield counter, you make it a persistent nuisance for your opponents while ensuring the Human Shaman stays on the board to be goaded again in future turns.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kros, Defense Contractor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Removing a shield counter in this way isn't the same as regenerating a creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
No other card is named in this ruling.
- #4· Wizards of the Coast
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
No other card is named in this ruling.
- #5· Wizards of the Coast
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
No other card is named in this ruling.
- #6· Wizards of the Coast
Shield counters don't prevent players from sacrificing creatures.
No other card is named in this ruling.
Legal formats
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Solemn Simulacrum
Eternal Witness