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Rules guide · Legendary Creature

Kutzil, Malamet ExemplarHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Complete guide

Kutzil, Malamet Exemplar is a powerful Selesnya leader that punishes opponents for trying to interfere with your plans. This Cat Warrior ensures your turn remains yours alone while rewarding you for buffing your creatures. By turning your combat phase into a source of card advantage, Kutzil helps maintain momentum in any creature-centric deck.

Establishing Your Domain

The first ability of Kutzil is straightforward but devastating: your opponents cannot cast spells during your turn. This includes Instants, cards with Flash, and spells cast via special abilities. It prevents your opponents from using removal or combat tricks to disrupt your attacks, though it does not stop them from activating abilities of permanents already on the battlefield.

Understanding Base Power

Kutzil's second ability triggers when creatures with power greater than their base power deal combat damage to a player. Base power is usually what is printed on the card or defined by a token-creating effect. Bonuses from +1/+1 counters, equipment, or 'Anthem' effects do not change the base power; instead, they increase the current power above the base, satisfying Kutzil's condition. Note that if an effect sets a creature's power to a specific number (like a spell making it a 4/4), that 4/4 becomes the new base power.

When to Deploy Kutzil

Because Kutzil provides protection, playing it during your pre-combat main phase is often the best move. This shuts down your opponent's ability to cast spells for the remainder of your turn, allowing you to attack or cast additional spells with total confidence. Even if Kutzil is removed, your opponents cannot cast the removal spell during your turn as long as Kutzil is on the battlefield.

Interaction examples

Protecting Your Tactics

With Kutzil on the battlefield, you can safely cast spells or move through combat. If you choose to sacrifice Sakura-Tribe Elder during your turn to find a land, your opponent cannot respond by casting a spell to remove Kutzil or counter the ability. Kutzil's static ability keeps the stack clear of opponent spells.

Drawing from Buffed Attacks

Suppose you have Solemn Simulacrum equipped with a weapon that gives it +1/+1. Because its base power is 2 and its current power is 3, Kutzil's ability will trigger when the Golem deals combat damage to a player. You will draw one card from Kutzil's ability. If Kutzil itself also had a +1/+1 counter and dealt combat damage, you would still only draw one card total for that combat because the ability triggers when 'one or more' such creatures deal damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kutzil, Malamet Exemplar

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. Such a creature will have power greater than its base power if the ability is raising its power above 0.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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