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Rules guide · Legendary Creature

Kydele, Chosen of KruphixHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2016· November 11, 2016
Carte Magic Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

Complete guide

Kydele, Chosen of Kruphix is a powerful legendary Human Wizard that rewards you for following the core philosophy of blue and green: drawing cards. As a commander with Partner, she can team up with another legendary creature to provide massive mana acceleration in the right deck. Whether you are cycling through your library or casting massive draw spells, Kydele stands ready to convert that knowledge into raw power.

Harnessing the Flow of Cards

Kydele features a mana ability that taps for colorless mana equal to the number of cards you have drawn during the current turn. This ability checks the total number of cards drawn from the very start of the turn, including your normal draw step. Because it is a mana ability, it does not use the stack and cannot be responded to, allowing you to generate mana quickly during your main phase or even in the middle of casting a spell.

Tracking the Count

To resolve Kydele's ability, simply count every instance where a rule or effect used the word 'draw' since the turn began. It does not matter if Kydele was on the battlefield when those draws happened, nor does it matter if those cards are still in your hand. If you have drawn zero cards—perhaps due to an effect that replaced your draws—Kydele can still be tapped, but she will produce zero mana.

Common Mistakes to Avoid

The most common error involves cards that put items into your hand without using the specific keyword 'draw.' If an effect says to 'reveal the top card of your library and put it into your hand' or 'return a card from your graveyard to your hand,' Kydele does not count these. Additionally, remember that while Kydele has Partner, her mana ability only tracks your own draws, not those of your partner commander or your opponents.

When to Activate

Timing is crucial with Kydele. You should generally wait until after you have resolved your draw spells for the turn to maximize her mana output. However, remember that her mana is colorless; you will often need to pair her with cards that can filter this mana or use it for large generic mana costs, such as powerful artifacts or Eldrazi spells.

Interaction examples

Death and Discovery

Suppose your Solemn Simulacrum dies during your turn. Its triggered ability allows you to draw a card. After that ability resolves, if that was your only draw besides your turn start draw, Kydele will now tap for two colorless mana: one for the draw step and one for the Simulacrum's death trigger.

Retrieval vs. Drawing

If you cast Eternal Witness and use its ability to return a card from your graveyard to your hand, Kydele's mana production does not increase. Even though a card moved to your hand, the word 'draw' was not used, so the count remains the same.

Maximizing the Turn

On your turn, you draw for turn (1 card). You then cast Solemn Simulacrum and it is destroyed by an opponent, drawing you a card (2 cards total). Finally, you cast Eternal Witness to get the Simulacrum back. When you tap Kydele, she produces two colorless mana. The card returned by Eternal Witness is ignored, but the draw from the Simulacrum and the draw step are both counted.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kydele, Chosen of Kruphix

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Staff of Domination
+Kydele, Chosen of Kruphix
#1

Staff of Domination + Kydele, Chosen of Kruphix

Infinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card draw
  1. 1Activate Kydele by tapping it, adding at least {C}{C}{C}{C}{C}.
  2. 2Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Kydele
  3. 3Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. 4Repeat.
Kydele, Chosen of Kruphix
+Sword of the Paruns
#2

Kydele, Chosen of Kruphix + Sword of the Paruns

Infinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Activate Kydele by tapping it, adding at least {C}{C}{C}{C}.
  2. 2Activate Sword of the Paruns by paying {3}, untapping Kydele.
  3. 3Repeat.
Kydele, Chosen of Kruphix
+Freed from the Real
+Chromatic Orrery
#3

Kydele, Chosen of Kruphix + Freed from the Real + Chromatic Orrery

Infinite colored manaInfinite colorless mana
  1. 1Activate Kydele by tapping it, adding at least {2}.
  2. 2Activate Freed from the Real's second ability by paying {1}, untapping Kydele.
  3. 3Repeat.
Kydele, Chosen of Kruphix
+Freed from the Real
+Energy Refractor
#4

Kydele, Chosen of Kruphix + Freed from the Real + Energy Refractor

Infinite colored manaInfinite colorless mana
  1. 1Activate Kydele by tapping it, adding at least {C}{C}{C}.
  2. 2Activate Energy Refractor by paying {2}, adding {U}.
  3. 3Activate Freed from the Real's second ability by paying {U}, untapping Kydele.
  4. 4Repeat.
Ioreth of the Healing House
+Saryth, the Viper's Fang
+Kydele, Chosen of Kruphix
#5

Ioreth of the Healing House + Saryth, the Viper's Fang + Kydele, Chosen of Kruphix

Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
  1. 1Activate Kydele by tapping it, adding at least {C}{C}
  2. 2Activate Saryth by paying {1} and tapping it, untapping Ioreth.
  3. 3Activate Ioreth's second ability by tapping it, untapping Saryth and Kydele
  4. 4Repeat.
Kydele, Chosen of Kruphix
+Pemmin's Aura
+Chromatic Orrery
#6

Kydele, Chosen of Kruphix + Pemmin's Aura + Chromatic Orrery

Infinite colored manaInfinite colorless mana
  1. 1Activate Kydele by tapping it, adding at least {2}.
  2. 2Activate Pemmin's Aura's first ability by paying {1}, untapping Kydele.
  3. 3Repeat.
Kydele, Chosen of Kruphix
+Freed from the Real
+Prismite
#7

Kydele, Chosen of Kruphix + Freed from the Real + Prismite

Infinite colored manaInfinite colorless mana
  1. 1Activate Kydele by tapping it, adding at least {C}{C}{C}.
  2. 2Activate Prismite by paying {2}, adding {U}.
  3. 3Activate Freed from the Real's second ability by paying {U}, untapping Kydele.
  4. 4Repeat.
Kydele, Chosen of Kruphix
+Pemmin's Aura
+Energy Refractor
#8

Kydele, Chosen of Kruphix + Pemmin's Aura + Energy Refractor

Infinite colored manaInfinite colorless mana
  1. 1Activate Kydele by tapping it, adding at least {C}{C}{C}.
  2. 2Activate Energy Refractor by paying {2}, adding {U}.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Kydele.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source