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Rules guide · Instant

Last WordHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Darksteel· February 6, 2004
Carte Magic Last Word

Last Word is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This spell can't be countered. Counter target spell.

Complete guide

In the world of high-stakes Magic, sometimes you just need to ensure your decision is final. Last Word is a powerful blue instant that provides the ultimate shutdown, guaranteeing that the stack clears exactly the way you want it to. With its unique protection, this spell truly lives up to its name by being the definitive answer in any counter-magic duel.

What it Does

Last Word is a four-mana counterspell with a very specific and powerful protection: it cannot be countered. This means that once it is on the stack, other spells or abilities that specifically say 'counter target spell' will fail to stop it from resolving. It targets any spell—creatures, artifacts, sorceries, or even other instants—and moves them directly from the stack to their owner's graveyard.

Resolving Last Word Step by Step

First, you cast Last Word and choose a target spell currently on the stack. Once you pay the mana cost, the spell sits on the stack. If an opponent tries to use a counterspell against it, that spell will resolve but fail to counter Last Word due to its 'can't be countered' ability. Finally, Last Word resolves, the target spell is countered and placed in the graveyard, and Last Word itself is placed in your graveyard.

Common Mistakes

A common misconception is that Last Word is completely invincible. While it cannot be countered by spells or abilities, it can still be exiled from the stack by effects like Mindbreak Trap, or it can 'fizzle' if its target becomes illegal before resolution (for example, if the target is exiled by another effect first). Additionally, 'can't be countered' does not prevent players from copying it or redirecting its target to something else.

When to Play It

Last Word is best utilized in control mirrors or against decks that rely on a single, game-winning spell. Because it costs four mana, it is more expensive than standard options, but the peace of mind it provides against opposing blue mages is invaluable. Save it for the moment your opponent attempts to protect their win condition with their own counter-magic.

Interaction examples

Winning the Counter War

Your opponent casts a powerful spell and you cast Last Word to stop it. In response, your opponent casts Fierce Guardianship targeting Last Word. When Fierce Guardianship tries to resolve, it fails to counter Last Word because of Last Word's static ability. Last Word then resolves normally, countering the original spell.

Stopping Efficient Card Draw

An opponent casts Frantic Search to dig for answers and untap their lands. You cast Last Word targeting Frantic Search. Because Frantic Search is countered, your opponent does not draw two cards, does not discard two cards, and most importantly, does not get to untap their lands, effectively stalling their turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Last Word

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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