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Lathnu SailbackHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Aether Revolt· January 20, 2017
Carte Magic Lathnu Sailback

Lathnu Sailback is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

Complete guide

Lathnu Sailback is a straightforward Lizard creature from the Kaladesh block that brings solid stats to the red deck archetype. While it lacks complex abilities or keywords, its role as a five-mana creature makes it a reliable presence on the battlefield for Limited formats. Understanding how a 'vanilla' creature interacts with other board-state modifiers is key to mastering Magic: The Gathering fundamentals.

Back to Basics: The Vanilla Creature

Lathnu Sailback is what players call a 'vanilla' creature, meaning it has no rules text in its text box. When you cast it, you simply pay its mana cost of four generic and one red mana. Once it resolves, it enters the battlefield as a 5/4 Lizard. Because it has no 'enters the battlefield' triggers, it does not use the stack once it has successfully resolved and moved from the stack to the battlefield.

Combat and Layering

As a 5/4 creature, Lathnu Sailback is a significant threat in combat. It can trade with or destroy many other creatures in mid-to-late game scenarios. Since it has no inherent protection or evasion, it relies entirely on its power and toughness. Any changes to its stats from external sources, like equipment or enchantments, will apply to its base 5/4 stats during the layering process defined in the comprehensive rules.

Common Mistakes to Avoid

A common mistake for newer players is assuming that every creature has a hidden ability or subtype-specific rule. For example, being a 'Lizard' does not inherently give Lathnu Sailback any special abilities like 'Protection from Blue' or 'Haste' unless another card explicitly grants them. Additionally, players often forget that while it has no triggered abilities itself, it can still trigger the abilities of other permanents you control that care about creatures entering the battlefield.

Strategic Placement

The best time to play Lathnu Sailback is during your post-combat main phase if you want to keep your mana open for combat tricks, or during your pre-combat main phase if you have a card that grants Haste. As a 5/4, it is particularly effective at pressuring opponents who have utilized small utility creatures, forcing them to block and lose their resources or take a significant amount of damage.

Interaction examples

Enhancing the Lizard with Roaming Throne

If you control Roaming Throne and have chosen 'Lizard' as its type, you might expect Lathnu Sailback to gain an advantage. However, because Lathnu Sailback has no triggered abilities, Roaming Throne has nothing to double. The two creatures simply stand together as a 5/4 Lizard and a 4/4 Golem Lizard.

Sequencing with Solemn Simulacrum

In a typical game, you might play Solemn Simulacrum on turn four to search for a basic Mountain and put it onto the battlefield tapped. This ramp ensures you have the five mana necessary to cast Lathnu Sailback on turn five. This demonstrates a classic progression from a utility creature that provides resources to a 'beater' creature that provides pressure.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lathnu Sailback

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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