Latulla's Orders is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Complete guide
Latulla's Orders is a versatile Aura that punishes opponents who rely heavily on powerful artifacts. With the ability to be cast at instant speed, it transforms any creature into a potential tool for destruction. This card is particularly effective for disrupting your opponent's board state during the heat of battle.
What It Does
Latulla's Orders is an Aura with Flash that grants a specific triggered ability to the creature it enchants. Whenever that creature successfully deals combat damage to a defending player, you gain the option to destroy an artifact controlled by that player. Because it has Flash, you can surprise your opponent by enchanting a creature that has already been declared as an unblocked attacker.
Resolving the Trigger Step-by-Step
First, the enchanted creature must deal combat damage specifically to the player it is attacking; damage dealt to planeswalkers or creatures during blocking does not count. Once the damage is dealt, the triggered ability goes on the stack, and you must choose a legal target artifact controlled by that same player. When the ability resolves, you may choose to destroy that artifact. Note that this is a 'may' ability, so you are not forced to destroy an artifact if doing so would be disadvantageous.
Common Mistakes to Avoid
A common mistake is assuming that any damage triggers the effect. The Oracle text specifies 'combat damage,' meaning non-combat damage from spells or abilities will not trigger Latulla's Orders. Additionally, the target artifact must be controlled by the defending player who was dealt the damage. You cannot destroy an artifact controlled by Player A if the enchanted creature dealt combat damage to Player B.
When to Play It
The best time to cast Latulla's Orders is during the Declare Blockers step after your opponent has chosen not to block one of your creatures. By casting it then, you ensure the trigger will occur before they have a chance to react during their own turn. It is also a great way to respond to an opponent's attempt to use an artifact at the end of your turn.
Interaction examples
You attack an opponent with a 2/2 creature. After they declare no blockers, you cast Latulla's Orders using its Flash ability. The creature deals 2 combat damage to the player, triggering the Aura and allowing you to destroy their most dangerous artifact.
You have Impact Tremors on the battlefield and a creature enchanted with Latulla's Orders. When another creature enters the battlefield, Impact Tremors deals 1 damage to your opponent. However, Latulla's Orders does not trigger because this is non-combat damage, not combat damage.
If Latulla's Orders is in your graveyard, you can use Underworld Breach to cast it for its escape cost. Since Latulla's Orders has Flash, you can even do this during your opponent's turn to surprise them with a last-minute enchantment on a creature you control.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Latulla's Orders
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Latulla's Orders
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach