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Rules guide · Artifact

Leonin ScimitarHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Leonin Scimitar

Leonin Scimitar is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Leonin Scimitar is a classic, straightforward Equipment that has been a staple in limited environments since the Mirrodin block. It provides a permanent power and toughness boost to your creatures for a very low mana investment. Understanding how to efficiently move this blade across your battlefield is key to maintaining pressure on your opponents.

What It Does

Leonin Scimitar is an Artifact — Equipment that grants the equipped creature a +1/+1 bonus. This bonus applies to both the creature's power (how much damage it deals) and its toughness (how much damage it can take before being destroyed). Like most Equipment, the Scimitar stays on the battlefield even if the creature it is attached to leaves play.

How to Equip

To use Leonin Scimitar, you must pay its Equip cost of {1}. This is an activated ability that targets a creature you control. You can only activate this ability during your own main phase when the stack is empty—the same timing as a sorcery spell. Once the ability resolves, the Scimitar becomes attached to the target creature and the bonus is applied immediately.

Common Mistakes

A common mistake is trying to move Leonin Scimitar as a defensive trick during an opponent's turn. Because the Equip ability is limited to 'sorcery speed,' you cannot respond to a removal spell or an attacker by moving the Scimitar to a different creature. Additionally, remember that equipping does not tap the Equipment or the creature, and the Scimitar does not fall off if the creature becomes tapped.

Strategic Play

Because Leonin Scimitar costs only {1} to cast and {1} to equip, it is an excellent tool for making small creatures relevant in the late game. It can turn a 1/1 token into a 2/2, allowing it to trade with larger threats or survive small board wipes. If you have extra mana, you can 'chain' the equipment between attackers and blockers across different turns.

Interaction examples

Fast Mana Starts

If you have Sol Ring on turn one, you can tap it to add two colorless mana. You use the first mana to cast Leonin Scimitar and the second mana to immediately equip it to a creature you played, such as a one-drop, allowing you to attack for extra damage as early as turn two.

Fixing for Equipment

While Leonin Scimitar only requires colorless mana, having an Arcane Signet ensures you always have the mana available to move the Scimitar. If you draw a new creature, you can tap the Signet for one mana of any color to pay the Equip cost, shifting the +1/+1 bonus to your newest threat without tapping your lands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Leonin Scimitar

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

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