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Leonin ShikariHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander 2017· August 25, 2017
Carte Magic Leonin Shikari

Leonin Shikari is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may activate equip abilities any time you could cast an instant.

How it works : Leonin Shikari

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    An equip ability uses the keyword ability “equip.” Normally, equip abilities can be activated only any time you could cast a sorcery.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Leonin Shikari allows you to move your Equipment around during the combat phase or in response to a spell or ability. You’re still subject to any other restrictions on activating equip abilities.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Captain Rex Nebula
+Brazen Dwarf
+Assault Suit
+Leonin Shikari
#1

Captain Rex Nebula + Brazen Dwarf + Assault Suit + Leonin Shikari

Infinite damageInfinite die rolls
  1. 1At the beginning of combat, Captain Rex Nebula triggers, making Brazen Dwarf a Vehicle and giving it Crew 2 and "Whenever this Vehicle deals damage, roll a six-sided die and sacrifice this Vehicle if the result is equal to its mana value" until end of turn.
  2. 2Activate Brazen Dwarf's Crew ability by tapping Captain Rex Nebula, making it a creature until end of turn.
  3. 3Activate Assault Suit's equip ability by paying {3}, attaching it to Brazen Dwarf.
  4. 4Declare Brazen Dwarf as an attacker and deal combat damage with it.
  5. 5Brazen Dwarf's ability from Captain Rex Nebula triggers, causing you to roll a six-sided die and fail to sacrifice Brazen Dawrf regardless of the result due to Assault Suit's ability.
  6. 6Brazen Dwarf triggers from the die roll, dealing 1 damage to each opponent.
  7. 7Repeat from step 5.
Medomai the Ageless
+Assimilation Aegis
+Leonin Shikari
#2

Medomai the Ageless + Assimilation Aegis + Leonin Shikari

Infinite turnsLock
  1. 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
  2. 2Holding priority, activate Assimilation Aegis' equip ability by paying {2}, attaching it to the creature.
  3. 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
  4. 4Deal combat damage with the creature.
  5. 5The creature triggers, causing you to take an extra turn after this one.
  6. 6Move to your next turn.
  7. 7Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature.
  8. 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless
+Paleontologist's Pick-Axe // Dinosaur Headdress
+Leonin Shikari
#3

Medomai the Ageless + Paleontologist's Pick-Axe // Dinosaur Headdress + Leonin Shikari

Infinite turnsLock
  1. 1Declare any creature as an attacker.
  2. 2Holding priority, activate Dinosaur Headdress' equip ability by paying {2}, attaching it to the attacking creature, and causing the creature to become a copy of Medomai the Ageless.
  3. 3Deal combat damage using the creature.
  4. 4The creature triggers, causing you to take an extra turn after this one.
  5. 5Move to your postcombat main phase.
  6. 6Activate Dinosaur Headdress' equip ability by paying {2}, attaching it to any other creature you control.
  7. 7Repeat each turn.
Daru Spiritualist
+Leonin Shikari
+Grafted Wargear
+Starlit Sanctum
#4

Daru Spiritualist + Leonin Shikari + Grafted Wargear + Starlit Sanctum

Infinite lifegain
  1. 1Activate Grafted Wargear's equip ability by paying {0}, targeting Daru Spiritualist.
  2. 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
  3. 3Holding priority, repeat from step 1 an arbitrarily large number of times.
  4. 4Activate Starlit Sanctum's second ability by paying {W}, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
The Watcher in the Water
+Skullclamp
+Leonin Shikari
+Phyrexian Altar
#5

The Watcher in the Water + Skullclamp + Leonin Shikari + Phyrexian Altar

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite creature LTB
  1. 1During an opponent's turn, activate Skullclamp's equip ability by paying {1}, attaching it to another creature with toughness equal to 1.
  2. 2The creature dies as a state-based action due to having 0 toughness. The Watcher's second ability triggers if the creature was a Tentacle, and Skullclamp triggers.
  3. 3Resolve the Watcher trigger, if applicable, untapping a Kraken and putting a stun counter on a permanent.
  4. 4Resolve the Skullclamp trigger, causing you to draw two card.
  5. 5The Watcher's first ability triggers twice, creating two 1/1 Tentacle creature tokens.
  6. 6Activate Phyrexian Altar by sacrificing a Tentacle, adding {1}.
  7. 7Repeat.
The Watcher in the Water
+Skullclamp
+Leonin Shikari
+Thermopod
#6

The Watcher in the Water + Skullclamp + Leonin Shikari + Thermopod

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite creature LTB
  1. 1During an opponent's turn, activate Skullclamp's equip ability by paying {1}, attaching it to another creature with toughness equal to 1.
  2. 2The creature dies as a state-based action due to having 0 toughness. The Watcher's second ability triggers if the creature was a Tentacle, and Skullclamp triggers.
  3. 3Resolve the Watcher trigger, if applicable, untapping a Kraken and putting a stun counter on a permanent.
  4. 4Resolve the Skullclamp trigger, causing you to draw two card.
  5. 5The Watcher's first ability triggers twice, creating two 1/1 Tentacle creature tokens.
  6. 6Activate Thermopod by sacrificing a Tentacle, adding {R}.
  7. 7Repeat.
The Watcher in the Water
+Skullclamp
+Leonin Shikari
+Ashnod's Altar
#7

The Watcher in the Water + Skullclamp + Leonin Shikari + Ashnod's Altar

Near-infinite creature ETBInfinite draw triggersNear-infinite creature LTBNear-infinite death triggers
  1. 1During an opponent's turn, activate Skullclamp's equip ability by paying {1}, attaching it to another creature with toughness equal to 1.
  2. 2The creature dies as a state-based action due to having 0 toughness. The Watcher's second ability triggers if the creature was a Tentacle, and Skullclamp triggers.
  3. 3Resolve the Watcher trigger, if applicable, untapping a Kraken and putting a stun counter on a permanent.
  4. 4Resolve the Skullclamp trigger, causing you to draw two card.
  5. 5The Watcher's first ability triggers twice, creating two 1/1 Tentacle creature tokens.
  6. 6Activate Ashnod's Altar by sacrificing a Tentacle, adding {C}{C}.
  7. 7Repeat.
Dauthi Voidwalker
+Tethmos High Priest
+Lightning Greaves
+Grinning Totem
#8

Dauthi Voidwalker + Tethmos High Priest + Lightning Greaves + Grinning Totem

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1During the end step prior to your turn, activate Grinning Totem by paying {2} and tapping it, causing you to search an opponent's library for an instant or sorcery card that can target a creature and exile it with the ability to cast it until your next upkeep.
  2. 2At the beginning of your upkeep, Grinning Totem triggers, attempting to put the instant or sorcery into its owners graveyard, but instead exiling it with a void counter due to Dauthi Voidwalker.
  3. 3Activate Dauthi Voidwalker by tapping and sacrificing it, causing you to cast the instant or sorcery without paying its mana cost, targeting Tethmos High Priest.
  4. 4Tethmos High Priest triggers, returning Dauthi Voidwalker from your graveyard to the battlefield.
  5. 5Holding priority, activate Lightning Greaves' equip ability by paying {0}, attaching it to Tethmos High Priest.
  6. 6Resolve the instant or sorcery spell, causing it to do nothing as Tethmos High Priest is now an illegal target, and then exile it with a void counter on it due to Dauthi Voidwalker.
  7. 7Activate Lightning Greaves' equip ability by paying {0}, attaching it to Dauthi Voidwalker.
  8. 8Repeat from step 3.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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