Assimilation Aegis is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip
How it works : Assimilation Aegis
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Assimilation Aegis leaves the battlefield before its first ability resolves, the target creature won't be exiled at all.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you somehow exile multiple creature cards with the same Assimilation Aegis (probably because its first ability was copied or something caused it to trigger more than once), you choose one of the exiled creature cards each time its second triggered ability resolves. You don't have to choose the same one each time.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you somehow exile a noncreature card with Assimilation Aegis's first ability (possibly because it was a copy of a creature while on the battlefield), you can't choose to have the creature Assimilation Aegis is attached to become a copy of that card when Assimilation Aegis's second ability resolves.
No other card is named in this ruling.
- #4· Wizards of the Coast
If there are no creature cards exiled with Assimilation Aegis when its second ability resolves, the creature Assimilation Aegis is attached to won't become a copy of anything else. It will remain just as it was.
No other card is named in this ruling.
- #5· Wizards of the Coast
When Assimilation Aegis's second ability resolves, the creature Assimilation Aegis is attached to copies exactly what was printed on the original creature card and nothing else. It doesn't copy any information about the object the card was before it was exiled.
No other card is named in this ruling.
- #6· Wizards of the Coast
Any non-copy effects that applied to the creature Assimilation Aegis is attached to before it becomes a copy of another card will continue to apply once it becomes a copy. The same is true of any counters that are on that creature.
No other card is named in this ruling.
- #7· Wizards of the Coast
When the creature Assimilation Aegis is attached to becomes a copy of an exiled creature card, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Medomai the Ageless + Assimilation Aegis + Forge Anew
- 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
- 2Holding priority, activate Assimilation Aegis' equip ability by paying either
or
, attaching it to the creature.
- 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
- 4Deal combat damage with the creature.
- 5The creature triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless + Assimilation Aegis + Brass Squire
- 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
- 2Holding priority, activate Brass Squire by tapping it, attaching Assimilation Aegis to the attacking creature.
- 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
- 4Deal combat damage with the creature.
- 5The creature triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature you control except Brass Squire.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless + Assimilation Aegis + Armory Automaton
- 1Declare Armory Automaton as an attacker.
- 2Armory Automaton triggers, attaching Assimilation Aegis to it.
- 3Assimilation Aegis' second ability triggers, causing Armory Automaton to become a copy of Medomai the Ageless.
- 4Deal combat damage with Armory Automaton.
- 5Armory Automaton triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless + Assimilation Aegis + Balan, Wandering Knight
- 1Declare Balan as an attacker.
- 2Holding priority, activate Balan by paying
, attaching Assimilation Aegis to it.
- 3Assimilation Aegis' second ability triggers, causing Balan to become a copy of Medomai the Ageless.
- 4Deal combat damage with Balan.
- 5Balan triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature you control.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless + Assimilation Aegis + Leonin Shikari
- 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
- 2Holding priority, activate Assimilation Aegis' equip ability by paying
, attaching it to the creature.
- 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
- 4Deal combat damage with the creature.
- 5The creature triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless + Assimilation Aegis + Auriok Windwalker
- 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
- 2Holding priority, activate Auriok Windwalker by tapping it, attaching Assimilation Aegis to the attacking creature.
- 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
- 4Deal combat damage with the creature.
- 5The creature triggers, causing you to take an extra turn after this one.
- 6Move to your next turn.
- 7Activate Assimilation Aegis' equip ability by paying
, attaching it to any other creature you control except Auriok Windwalker.
- 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Legal formats
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Meta decks with Assimilation Aegis
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