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Rules guide · Legendary Creature

Balan, Wandering KnightHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Balan, Wandering Knight

Balan, Wandering Knight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.

How it works : Balan, Wandering Knight

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Balan's activated ability has no timing restriction. You can activate it any time you have priority.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Medomai the Ageless
+Assimilation Aegis
+Balan, Wandering Knight
#1

Medomai the Ageless + Assimilation Aegis + Balan, Wandering Knight

Infinite turnsLock
  1. 1Declare Balan as an attacker.
  2. 2Holding priority, activate Balan by paying {1}{W}, attaching Assimilation Aegis to it.
  3. 3Assimilation Aegis' second ability triggers, causing Balan to become a copy of Medomai the Ageless.
  4. 4Deal combat damage with Balan.
  5. 5Balan triggers, causing you to take an extra turn after this one.
  6. 6Move to your next turn.
  7. 7Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature you control.
  8. 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless
+Paleontologist's Pick-Axe // Dinosaur Headdress
+Balan, Wandering Knight
#2

Medomai the Ageless + Paleontologist's Pick-Axe // Dinosaur Headdress + Balan, Wandering Knight

Infinite turnsLock
  1. 1Declare Balan as an attacker.
  2. 2Holding priority, activate Balan by paying {1}{W}, attaching Dinosaur Headdress to it and causing Balan to become a copy of Medomai the Ageless.
  3. 3Deal combat damage using Balan.
  4. 4Balan triggers, causing you to take an extra turn after this one.
  5. 5Move to your postcombat main phase.
  6. 6Activate Dinosaur Headdress' equip ability by paying {2}, attaching it to any other creature you control.
  7. 7Repeat each turn.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source