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Rules guide · Land

Balamb Garden, SeeD Academy // Balamb Garden, AirborneHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Final Fantasy· June 13, 2025
Carte Magic Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

How it works : Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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