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Rules guide · Artifact Creature

Brass SquireHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends· November 20, 2020
Carte Magic Brass Squire

Brass Squire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Attach target Equipment you control to target creature you control.

Complete guide

Brass Squire is a versatile Myr that specializes in high-speed tactical adjustments on the battlefield. By bypassing standard equip costs, this artifact creature allows you to reposition your arsenal at a moment's notice.

Master of Attachment

The primary function of Brass Squire is its activated ability, which allows you to tap it to attach an Equipment you control to a creature you control. Unlike the keyword 'Equip,' which can usually only be activated at sorcery speed, the Squire's ability can be used whenever you have priority, including during your opponent's turn or in the middle of combat.

Resolving the Ability

When you activate the ability, you must choose two targets: one Equipment and one creature, both of which you must control. Upon resolution, the game checks if both targets are still legal. If an opponent gains control of either target or if a target leaves the battlefield before the ability resolves, the Equipment does not move and stays exactly where it was.

Strategic Timing

Since this ability does not have the timing restrictions of a standard equip cost, it is best used as a combat trick. You can wait to see how your opponent blocks before moving a powerful weapon to an unblocked attacker, or move a defensive item to a creature that has just been targeted by a damage-based spell.

Interaction examples

Surprise Combat Damage

During your declare attackers step, you attack with two small creatures. After your opponent declares no blockers, you activate Brass Squire to move an unattached Equipment providing +5/+5 to one of the attacking creatures. This allows you to deal massive damage that the opponent cannot prevent through traditional blocking.

Responding to Removal

If an opponent casts a spell to destroy your most powerful creature, you can tap Brass Squire in response. You move your Equipment to a different creature you control. This ensures that even if your creature dies, your Equipment is already safely attached to a new threat and ready for your next turn.

The Double Target Rule

You target your Equipment and your creature with Brass Squire. In response, your opponent casts a spell that gives your creature Protection from Artifacts. When the Squire's ability tries to resolve, the creature is an illegal target. Because one of the two targets is illegal, the ability does nothing and the Equipment stays where it was.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Brass Squire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If one of the targets is illegal when the activated ability resolves, nothing will happen and the Equipment won't move. Notably, if an opponent gains control of either target in response, the Equipment won't move.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Unlike the equip ability, Brass Squire's ability can be activated whenever you could cast an instant.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Aetherspark
+Brass Squire
+Aggravated Assault
+Emry, Lurker of the Loch
#1

The Aetherspark + Brass Squire + Aggravated Assault + Emry, Lurker of the Loch

Infinite colored manaInfinite storm countInfinite combat phasesInfinite untap of creatures you control
  1. 1If The Aetherspark is in your graveyard, activate Emry by tapping it, allowing you to cast The Aetherspark from your graveyard this turn.
  2. 2Cast The Aetherspark either from your hand or from your graveyard by paying {4}.
  3. 3Activate Brass Squire by tapping it, attaching The Aetherspark to a creature you control that has exactly 6 power.
  4. 4Deal combat damage to an opponent using the creature that has The Aetherspark attached, triggering The Aetherspark, putting six loyalty counters on it.
  5. 5Activate The Aetherspark's third loyalty ability by removing ten loyalty counters from it, adding ten {R}.
  6. 6The Aetherspark is put into your graveyard as a state-based action due to having 0 loyalty.
  7. 7Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  8. 8Repeat.
Medomai the Ageless
+Assimilation Aegis
+Brass Squire
#2

Medomai the Ageless + Assimilation Aegis + Brass Squire

Infinite turnsLock
  1. 1Declare a creature you control that cannot be blocked by an opponent as an attacker.
  2. 2Holding priority, activate Brass Squire by tapping it, attaching Assimilation Aegis to the attacking creature.
  3. 3Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
  4. 4Deal combat damage with the creature.
  5. 5The creature triggers, causing you to take an extra turn after this one.
  6. 6Move to your next turn.
  7. 7Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature you control except Brass Squire.
  8. 8Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless.
Medomai the Ageless
+Paleontologist's Pick-Axe // Dinosaur Headdress
+Brass Squire
#3

Medomai the Ageless + Paleontologist's Pick-Axe // Dinosaur Headdress + Brass Squire

Infinite turnsLock
  1. 1Declare any other creature as an attacker.
  2. 2Holding priority, activate Brass Squire by tapping it, attaching Dinosaur Headdress to the attacking creature, and causing the creature to become a copy of Medomai the Ageless.
  3. 3Deal combat damage using the creature.
  4. 4The creature triggers, causing you to take an extra turn after this one.
  5. 5Move to your postcombat main phase.
  6. 6Activate Dinosaur Headdress' equip ability by paying {2}, attaching it to Brass Squire.
  7. 7Repeat each turn.
The Aetherspark
+Brass Squire
+Aggravated Assault
+Ayara, Widow of the Realm // Ayara, Furnace Queen
#4

The Aetherspark + Brass Squire + Aggravated Assault + Ayara, Widow of the Realm // Ayara, Furnace Queen

Infinite artifact ETBInfinite artifact LTBInfinite combat damageInfinite combat phases
  1. 1At the beginning of your combat phase, Ayara triggers, returning The Aetherspark from your graveyard to the battlefield.
  2. 2Activate Brass Squire by tapping it, attaching The Aetherspark to a creature you control that has power equal to 6.
  3. 3Deal combat damage to an opponent using the creature that has The Aetherspark attached, triggering The Aetherspark, putting six loyalty counters on it.
  4. 4Activate The Aetherspark's third loyalty ability by removing ten loyalty counters from it, adding ten {R}.
  5. 5The Aetherspark is put into your graveyard as a state-based action due to having 0 loyalty.
  6. 6Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  7. 7Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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