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Rules guide · Enchantment

Leshrac's RiteHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Seventh Edition· April 11, 2001
Carte Magic Leshrac's Rite

Leshrac's Rite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Complete guide

Leshrac's Rite is a classic black Aura that offers a straightforward yet powerful evasive ability for a minimal mana investment. By granting swampwalk, this enchantment ensures your creature can bypass enemy defenses as long as they control the right terrain. It is a niche tool that shines in specific matchups where the shadows offer a clear path to victory.

Granting Evasion

Leshrac's Rite functions as a permanent modification to a creature's blocking restrictions. Once attached, it grants the enchanted creature the 'swampwalk' keyword. This means if the defending player controls at least one land with the 'Swamp' subtype, the enchanted creature cannot be blocked by any creatures, regardless of their colors or abilities. This includes basic Swamps and non-basic lands that have the Swamp type.

Resolution Step-by-Step

First, you cast Leshrac's Rite by paying one black mana and choosing a legal target creature on the battlefield. Upon resolution, the Aura enters the battlefield attached to that creature. From that moment on, as long as the Aura remains attached, the game checks the defending player's board during the 'Declare Blockers' step. If a Swamp is present, your creature is effectively unblockable for that combat phase.

Common Pitfalls

A common mistake is forgetting that swampwalk is a conditional ability. If your opponent sacrifices their only Swamp or if the land's types are changed (for example, by a transformation effect) before the Declare Blockers step, your creature can be blocked normally. Additionally, remember that as an Aura, if the creature it enchants leaves the battlefield, Leshrac's Rite will be put into your graveyard as a state-based action.

When to Play It

This card is best utilized in aggressive black decks that need to push through the final points of damage. It is particularly effective in formats where popular utility lands or dual lands count as Swamps. Since it only costs one mana, it can be deployed early to pressure an opponent who relies on ground-based blockers for defense.

Interaction examples

Rising from the Grave

If you use Animate Dead to bring a powerful creature back from your graveyard, you can then cast Leshrac's Rite on that same creature. The creature will suffer the -1/-0 penalty from Animate Dead, but Leshrac's Rite will grant it swampwalk, allowing it to ignore your opponent's blockers if they control a Swamp.

Construct Evasion

After using the second chapter of Urza's Saga to create a large Construct artifact creature token, you can enchant that token with Leshrac's Rite. While Urza's Saga eventually sacrifices itself to find an artifact, your empowered Construct will retain the swampwalk ability, allowing your massive token to strike the opponent directly.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Leshrac's Rite

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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