"Lifetime" Pass Holder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
Complete guide
"Lifetime" Pass Holder is a resilient Zombie Guest that ensures the party never stops, even from beyond the grave. This card bridges the gap between your graveyard and your Attractions deck, rewarding you for a lucky roll of the dice.
Opening the Gates
"Lifetime" Pass Holder has a simple entry condition: it enters the battlefield tapped. While this prevents it from being an immediate blocker, its true value lies in its death trigger. When it dies, you open an Attraction from your Attraction deck, putting it into the battlefield under your control.
Back from the Dead
The most unique part of this card is its recursive ability. At the beginning of your first main phase, you roll a six-sided die to visit your Attractions. If the result of that roll is a 6, "Lifetime" Pass Holder's ability triggers from your graveyard, allowing you to return it to the battlefield tapped.
Timing and Rulings
Note that the return-to-battlefield ability is optional; you "may" return it. Because the ability triggers during your roll to visit Attractions, the creature will enter the battlefield during your main phase. If you have multiple copies in your graveyard, a single roll of 6 allows you to trigger all of them.
Strategic Implementation
Use this card as an early-game play to set up your Attractions. Since it naturally wants to be in the graveyard to benefit from its recursion, it is an excellent candidate for sacrifice effects or as an aggressive attacker that your opponent may be hesitant to kill.
Interaction examples
If your "Lifetime" Pass Holder is destroyed in combat, its ability triggers and you open an Attraction. On your next turn, during your precombat main phase, you roll a die for your Attractions. If you roll a 6, the "Lifetime" Pass Holder returns to the battlefield tapped, ready to die and open another Attraction later.
If you have two copies of "Lifetime" Pass Holder in your graveyard and you roll to visit your Attractions, rolling a 6 will trigger both cards. You can choose to return both of them to the battlefield simultaneously, significantly increasing your board presence.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : "Lifetime" Pass Holder
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions "Lifetime" Pass Holder.
Legal formats
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Meta decks with "Lifetime" Pass Holder
No archived Top 8 deck with this card yet.


