Loading Zone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
How it works : Loading Zone
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature, Spacecraft, or Planet you control would enter the battlefield with a number of counters on it, it enters with twice that many instead.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you control two Loading Zones, the number of counters put on a creature, Spacecraft, or Planet you control is four times the original number. Three Loading Zones multiplies the original number by eight, and so on.
No other card is named in this ruling.
- #3· Wizards of the Coast
If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
No other card is named in this ruling.
- #4· Wizards of the Coast
The Loading Zone is for immediate loading and unloading only. There is no stopping in the Loading Zone. (Especially not if it was warped.)
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Gatta and Luzzu + Walking Ballista + Loading Zone
- 1Cast Gatta and Luzzu by paying
.
- 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Loading Zone.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 3.
Vigor + Walking Ballista + Loading Zone
- 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
Strength of Will + Walking Ballista + Loading Zone
- 1Cast Strength of Will by paying
, targeting Walking Ballista.
- 2Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it.
- 3Walking Ballista triggers, putting two +1/+1 counters on it due to Loading Zone.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 2.
Resourceful Defense + Crystalline Crawler + Loading Zone
- 1Activate Resourceful Defense by paying
, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler.
- 2Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding
.
- 3Activate Resourceful Defense by paying
, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control.
- 4Activate Resourceful Defense by paying
, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler.
- 5Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding
.
- 6Repeat from step 3 any number of times.
- 7Activate Crystalline Crawler's first ability any number of times.
Crystalline Crawler + Simic Ascendancy + Hardened Scales + Loading Zone
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Kami of Whispered Hopes + Loading Zone
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Ozolith, the Shattered Spire + Loading Zone
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Branching Evolution + Loading Zone
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Legal formats
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Meta decks with Loading Zone
No archived Top 8 deck with this card yet.















