Loot, the Key to Everything is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
WardAt the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Complete guide
Meet Loot, the Key to Everything, a tiny beast with a massive appetite for card advantage. This legendary creature rewards you for diversifying your board state by letting you cast the top cards of your library every turn. Whether you are building around artifacts, enchantments, or creatures, Loot ensures your hand is never truly empty.
How Loot's Ability Works
Loot features a triggered ability that fires at the beginning of your upkeep. It counts the number of distinct card types among other nonland permanents you control to determine how many cards you exile. The relevant card types you might have are artifact, battle, creature, enchantment, kindred, and planeswalker. Remember that Loot itself is not counted because the ability specifies 'other' nonland permanents.
Step-by-Step Resolution
When your upkeep begins, Loot's ability is put onto the stack. When the ability resolves, it checks your current board state. If you control a creature and an artifact, X is 2. You then exile that many cards from the top of your library. These cards remain in exile, and you gain permission to play them until the end of your current turn. You must still pay all mana costs and follow timing restrictions, such as only playing sorceries or lands during your main phase.
Common Mistakes
A frequent error is counting land types or the card types on Loot itself. If you control an artifact land like Great Furnace, the 'artifact' type only counts toward X if you have another nonland artifact on the board; the land itself is ignored by the ability. Additionally, if Loot leaves the battlefield before the ability resolves, it still uses the last known information of your board state to determine the value of X.
When to Play Loot
Since Loot triggers at the beginning of your upkeep, you generally want to cast it during a main phase so it is ready to trigger on your next turn. It possesses Ward {1}, giving it a small layer of protection against targeted removal. To maximize its value, ensure you have at least two or three different nonland card types in play before your upkeep begins.
Interaction examples
If you control Solemn Simulacrum when Loot's ability resolves, X will be 2. This is because Solemn Simulacrum counts as both an 'artifact' and a 'creature'. Even though it is only one permanent, it contributes two distinct card types to Loot's count.
If you have Sakura-Tribe Elder on the battlefield, it counts as a 'creature' for Loot. However, if you sacrifice the Elder to find a land in response to Loot's upkeep trigger, it will no longer be on the battlefield when the ability resolves. If that was your only other nonland permanent, X would become 0, and you would exile no cards.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Loot, the Key to Everything
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The value of X is determined as Loot's last ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker.
No other card is named in this ruling.
- #3· Wizards of the Coast
Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X.
No other card is named in this ruling.
- #4· Wizards of the Coast
You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
No other card is named in this ruling.
Legal formats
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Meta decks with Loot, the Key to Everything












Solemn Simulacrum
Sakura-Tribe Elder