Lord of the Nazgûl is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Complete guide
The Lord of the Nazgûl is a formidable commander that turns every spell you cast into a spectral army. By harnessing the power of instants and sorceries, you can quickly amass a horde of Wraiths that are nearly impossible for the Ring-bearer to strike down.
A Growing Shadow
Every time you cast an instant or sorcery, Lord of the Nazgûl triggers to create a 3/3 black Wraith creature token with menace. Once you reach the threshold of nine Wraiths, his power surges, transforming every Wraith you control—including himself—into massive 9/9 threats until the end of the turn.
Understanding Protection from Ring-bearers
Wraiths you control have protection from Ring-bearers. This means they cannot be damaged, enchanted, equipped, blocked, or targeted by any creature your opponent has designated as their Ring-bearer. This makes your Wraiths excellent blockers against the most dangerous creature on your opponent's side of the field.
Resolution Step-by-Step
When you cast an instant or sorcery, the Lord of the Nazgûl's ability goes on the stack above that spell. First, you create the 3/3 Wraith token. Second, the game checks how many Wraiths you control. If you have nine or more, the base power and toughness of all your Wraiths becomes 9/9. Note that this check happens after the token is created, helping you reach that magic number faster.
Common Pitfalls
Remember that the 9/9 transformation is a layer 7b effect that sets base power and toughness. Any +1/+1 counters or other effects that modify power/toughness without setting it (like equipment or anthems) will be applied on top of the 9/9 base. Also, the Lord of the Nazgûl is himself a Wraith, so he counts toward the nine-creature requirement and receives the 9/9 boost.
Interaction examples
If you have Roaming Throne on the battlefield with 'Wraith' chosen, casting a single instant or sorcery will trigger Lord of the Nazgûl twice. You will create two Wraith tokens instead of one, making it much easier to reach the nine-Wraith threshold for the 9/9 stat boost.
If your opponent has designated their Solemn Simulacrum as a Ring-bearer, it cannot block Lord of the Nazgûl due to his protection. Furthermore, if the Simulacrum attacks you, Lord of the Nazgûl can block it and will take zero damage from the encounter.
When you cast an instant, you create a Wraith token. Even if this token is your only other creature, both it and the Lord of the Nazgûl have menace and flying respectively, making your board state difficult to interact with even before you hit the nine-Wraith limit.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Lord of the Nazgûl
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Whispers of the Muse
- 1Cast Whipsers of the Muse with buyback by paying
.
- 2Lord of the Nazgûl triggers, creating a 3/3 Wraith creature token.
- 3Resolve Whipsers of the Muse, causing you to draw a card and return Whipsers of the Muse to your hand.
- 4Activate Phyrexian Altar by sacrificing the Wraith, adding
.
- 5Repeat.
Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Mystic Speculation
- 1Cast Mystic Speculation with buyback by paying
.
- 2Lord of the Nazgûl triggers, creating a 3/3 Wraith creature token.
- 3Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand.
- 4Activate Phyrexian Altar by sacrificing the Wraith, adding
.
- 5Repeat.
Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Clockspinning
- 1Cast Clockspinning with buyback by paying
.
- 2Lord of the Nazgûl triggers, creating a 3/3 Wraith creature token.
- 3Resolve Clockspinning, causing you to return Clockspinning to your hand.
- 4Activate Phyrexian Altar by sacrificing the Wraith, adding
.
- 5Repeat.
Intruder Alarm + Harmonized Trio // Brainstorm + Lord of the Nazgûl
- 1Activate a creature by tapping it, adding at least
.
- 2Activate Harmonized Trio by tapping it and two other creatures you control, causing it to become prepared.
- 3Cast a copy of Brainstorm by paying
.
- 4Lord of the Nazgûl triggers, creating a creature token.
- 5When the creature token enters, Intruder Alarm triggers, untapping all creatures.
- 6Resolve Brainstorm, causing you to draw three cards and put two cards from your hand onto the top of your library.
- 7Repeat.
Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Whim of Volrath
- 1Cast Whim of Volrath with buyback by paying
.
- 2Lord of the Nazgûl triggers, creating a 3/3 Wraith creature token.
- 3Resolve Whim of Volrath, returning it to your hand.
- 4Activate Phyrexian Altar by sacrificing the Wraith, adding
.
- 5Repeat.
Spellbinding Soprano + Sprout Swarm + Lord of the Nazgûl
- 1Activate Spellbinding Soprano's encore ability by paying
and exiling it from your graveyard, creating a token copy of it with haste for each opponent you have.
- 2Declare each Spellbinding Soprano token as an attacker.
- 3Each Spellbinding Soprano token triggers, causing instant and sorcery spells you cast this turn to cost
less to cast for each Spellbinding Soprano token.
- 4Cast Sprout Swarm with buyback by tapping a green creature and any other creature you control.
- 5Lord of the Nazgûl triggers, creating a 3/3 Wraith creature token.
- 6Resolve Sprout Swarm, creating a 1/1 Saproling creature token and returning Sprout Swarm to your hand.
- 7Repeat from step 4.
The Tenth Doctor + Mana Echoes + Reality Strobe + Lord of the Nazgûl
- 1Activate The Tenth Doctor by paying
, removing all time counters from Reality Strobe.
- 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
- 3Lord of the Nazgûl triggers, creating a creature token.
- 4When the creature token enters, Mana Echoes triggers, adding
for each creature you control that shares a creature type with the token.
- 5Resolve Reality Strobe.
- 6Repeat.
The Tenth Doctor + Mana Echoes + Venture Forth + Lord of the Nazgûl
- 1Activate The Tenth Doctor by paying
, removing all time counters from Venture Forth.
- 2Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
- 3Lord of the Nazgûl triggers, creating a creature token.
- 4When the creature token enters, Mana Echoes triggers, adding
for each creature you control that shares a creature type with the token.
- 5Resolve Venture Forth.
- 6Repeat.
Related cards and tokens
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