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Rules guide · Sorcery

Lost HoursHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Future Sight· May 4, 2007
Carte Magic Lost Hours

Lost Hours is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Complete guide

Lost Hours is a strategic black sorcery that offers a unique twist on hand disruption by delaying an opponent's resources rather than destroying them. By tucking a key card deep into the library, you can disrupt your opponent's curve and buy yourself precious time to set up your board state.

What It Does

For two mana, Lost Hours forces a target player to reveal their entire hand. You then choose any nonland card from those revealed. Instead of going to the graveyard, that card is placed into that player's library exactly third from the top.

Step-by-Step Resolution

First, the targeted player reveals their hand to all players. Second, you look at the cards and select one nonland card. Third, the player places that card into their library so that two cards sit above it. If the library has fewer than two cards, the chosen card is simply placed at the bottom of the library.

Common Mistakes

Players often forget that Lost Hours cannot target land cards. Additionally, keep in mind that if you target yourself, you still must reveal your entire hand to your opponents. Unlike discard spells, the card is not 'discarded', so abilities that trigger on discard will not activate.

Strategic Timing

Lost Hours is best used in the early turns to remove a high-impact threat that your opponent cannot easily retrieve. Because it puts the card back into the library, it is especially effective against decks that rely on graveyard recursion but lack frequent shuffling effects.

Interaction examples

Beating Graveyard Recovery

If your opponent has a powerful creature in hand and a Reanimate, using Lost Hours on the creature is better than a traditional discard spell. Since the creature goes third from the top of the library instead of the graveyard, the opponent cannot use Reanimate to bring it back immediately.

The Power of the Shuffle

After you use Lost Hours to put a threat third from the top, your opponent might use Demonic Tutor. Because Demonic Tutor requires a shuffle after searching, the card you tucked away is now lost in the randomized library rather than being two draws away.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lost Hours

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the player has zero or one card left in their library, the card is put on the bottom of that library.

    No other card is named in this ruling.

02

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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Meta decks with Lost Hours

No archived Top 8 deck with this card yet.

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