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Rules guide · Enchantment

Lost in ThoughtHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Judgment· May 27, 2002
Carte Magic Lost in Thought

Lost in Thought is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Complete guide

Lost in Thought is a classic blue Aura that puts a mental fog over a creature, effectively neutralizing it as a threat on the battlefield. While it offers a powerful lockdown, it provides the controller a way to break free if they are willing to pay a steep price from their graveyard.

What It Does

Lost in Thought is an Aura that attaches to a creature. As long as the creature is enchanted, it cannot attack, block, or use any of its activated abilities. Activated abilities are identified by a colon in their text, formatted as 'Cost: Effect.' This shut-down remains in effect unless the creature's controller pays a specific cost to ignore it temporarily.

How It Resolves Step by Step

Once Lost in Thought is on the battlefield, the static ability immediately prevents the creature from taking aggressive or defensive actions. However, at any time the creature's controller has priority, they may choose to exile three cards from their graveyard. This is a special action that does not use the stack and cannot be responded to. Once the cards are exiled, the 'can't attack, block, or activate abilities' restriction is ignored until the end of the current turn.

Common Mistakes

A frequent error is assuming that exiling cards destroys the Aura; it does not. The Aura remains attached, and the restrictions will return at the start of the next turn. Additionally, Lost in Thought only stops activated abilities. It does not stop triggered abilities (which start with 'when', 'whenever', or 'at') or static abilities that the creature might possess.

When to Play It

This card is best used against decks that rely on a single powerful creature to win or those that do not utilize their graveyard as a resource. It is a flexible removal tool in blue, though it becomes weaker in the late game if your opponent has a high volume of cards in their graveyard to fuel the escape cost.

Interaction examples

Ignoring the Fog

If your opponent enchants your Grizzly Bears with Lost in Thought, you cannot attack during your combat phase. However, if you have three cards in your graveyard, you can exile them during your main phase. The restriction is lifted, allowing you to attack with the Bears that same turn.

Triggered Abilities vs. Lost in Thought

If you enchant a creature that has an ability like Rhystic Study's effect (a triggered ability starting with 'Whenever'), Lost in Thought will not stop that ability from firing. Because Rhystic Study is not an activated ability with a colon, the enchantment does not prevent the draw trigger from occurring when an opponent casts a spell.

Cumulative Upkeep and Restrictions

Lost in Thought only affects creatures. If it were somehow turned into a creature and then enchanted by another copy of itself, it still wouldn't stop the Cumulative Upkeep of Mystic Remora. Cumulative upkeep is a triggered ability that happens at the beginning of the upkeep, and Lost in Thought only stops abilities formatted as 'Cost: Effect'.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lost in Thought

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can take the “exile three cards” action any time you have priority without using the stack.

    No other card is named in this ruling.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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