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Luck BobbleheadHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fallout· March 8, 2024
Carte Magic Luck Bobblehead

Luck Bobblehead is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Complete guide

Luck Bobblehead is a versatile artifact that offers both reliable mana fixing and a high-stakes gambling mechanic for your deck. As part of the Bobblehead cycle, its power grows with every other Bobblehead you bring to the battlefield. Whether you are hunting for extra resources or aiming for an instant victory, this artifact keeps your opponents on their toes.

What It Does

Luck Bobblehead serves two primary functions: it acts as a mana rock that can produce one mana of any color, and it features an activated ability that generates Treasure tokens based on luck. The number of dice you roll is determined by how many Bobbleheads you control, making it more effective in a dedicated artifact strategy. Additionally, it carries a rare 'win the game' condition if you manage to roll exactly seven 6s in a single activation.

Resolving the Ability Step by Step

First, you pay one generic mana and tap the Luck Bobblehead to activate its second ability. Upon resolution, the game checks how many Bobbleheads you currently control to determine X. You then roll that many six-sided dice. For every die that shows an even result (2, 4, or 6), you create one Treasure token that enters the battlefield tapped. Finally, the game checks if the number of 6s rolled is exactly seven; if it is, you immediately win the game.

Common Mistakes

A common misconception is that you can accumulate 6s over multiple turns to win. This is incorrect; you must roll exactly seven 6s during a single resolution of the ability. Another mistake involves the Treasure tokens: unlike standard Treasure tokens created by cards like Arcane Signet or other effects, the ones created by Luck Bobblehead enter the battlefield tapped and cannot be used for mana until they are untapped.

When to Play It

Luck Bobblehead is best played in decks that feature multiple Bobbleheads to maximize the value of X. Since the second ability requires tapping the artifact, it is often wise to use its mana-generating ability early in the game and switch to the rolling ability once you have established a board presence with cards like Swiftfoot Boots to protect your key permanents.

Interaction examples

Generating Resources

If you control two copies of Luck Bobblehead and activate the ability of one, you roll two dice. If you roll a 2 and a 4, both are even, and you create two tapped Treasure tokens. These tokens can be sacrificed for mana on a future turn.

The Path to Victory

If you control seven or more Bobbleheads, you roll at least seven dice. If your roll results in exactly seven 6s, the ability concludes by declaring you the winner of the game, regardless of your current life total or board state.

Interactions with Mana Rocks

While Arcane Signet provides stable mana based on your commander's identity, Luck Bobblehead provides any color. You might tap Arcane Signet for the {1} needed to activate Luck Bobblehead's gambling ability, seeking to turn that one mana into multiple Treasure tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Luck Bobblehead

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The value of X is determined only once, as Luck Bobblehead’s last ability resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You win the game only if you rolled 6 exactly seven times while resolving a single instance of Luck Bobblehead’s last ability. Results of previous die rolls, whether they’re from previous resolutions of Luck Bobblehead’s last ability or from other effects that instruct you to roll dice, don’t matter for the purposes of this effect.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

legacyvintagecommanderoathbreakerdueltlr
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