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Lurking CrocodileHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2012· July 15, 2011
Carte Magic Lurking Crocodile

Lurking Crocodile is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Complete guide

Lurking Crocodile is a versatile green creature that rewards aggressive play and punishes players who rely on blue mana. By utilizing the Bloodthirst and Islandwalk mechanics, this Crocodile can grow into a significant threat that your opponents simply cannot block. Whether you are splashing through the marsh or striking an injured foe, this card provides excellent tactical value.

Understanding Bloodthirst and Islandwalk

Lurking Crocodile features two distinct keyword abilities. Bloodthirst 1 is a replacement effect that checks if an opponent has been dealt damage by any source earlier in the turn. If they have, the Crocodile enters the battlefield with a +1/+1 counter. Islandwalk is a continuous evasion ability; as long as the player you are attacking controls at least one land with the Island subtype, Lurking Crocodile cannot be blocked by any creatures.

Step-by-Step Resolution

First, ensure an opponent has taken damage if you want the bonus counter. When you cast Lurking Crocodile, the Bloodthirst check happens as it is entering the battlefield, not when it is on the stack. If the condition is met, it arrives as a 3/3 creature. During the declare blockers step of combat, the game checks if the defending player controls an Island. If they do, any attempt to block the Crocodile is illegal, and it proceeds to deal damage directly to the player or planeswalker.

Common Pitfalls

A common mistake is thinking Bloodthirst is a triggered ability that can be responded to. Because it says 'enters with,' the counter is already there the moment it hits the table; your opponent cannot cast a spell to kill it as a 2/2 before the counter is added. Additionally, remember that Islandwalk only cares about the land type. A non-basic land that has the subtype 'Island' (like a Tropical Island) will trigger the evasion just as effectively as a basic Island.

Interaction examples

Ensuring the Unblockable Strike

If your opponent controls Solemn Simulacrum and an Island, they might feel safe behind their golem. However, because your Lurking Crocodile has Islandwalk, the defending player's control of an Island makes the Crocodile unblockable. The Solemn Simulacrum cannot be declared as a blocker, allowing the Crocodile to strike for damage and bypassing the Golem's 'on death' draw trigger.

Strategic Land Searching

Imagine you control Lurking Crocodile and your opponent has no Islands. If you use an effect to give your opponent an Island, or if they use Sakura-Tribe Elder to search their library for a basic Island and put it onto the battlefield, the Crocodile immediately becomes unblockable against them. Islandwalk checks the board state constantly during the declare blockers step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lurking Crocodile

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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