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Rules guide · Artifact

Lux ArtilleryHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Edge of Eternities Commander· August 1, 2025
Carte Magic Lux Artillery

Lux Artillery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.

Complete guide

Lux Artillery is a powerhouse artifact that rewards players for diversifying their mana and building up a massive board state of counters. It turns every artifact creature spell into a growing threat and provides a devastating burn effect once your collection of counters reaches a critical mass. This card is a perfect fit for multi-colored decks that love to tinker with metallic minions.

Granting Sunburst

While Lux Artillery is on the battlefield, every artifact creature spell you cast gains the sunburst keyword. This means the creature will enter the battlefield with a +1/+1 counter for each different color of mana spent to cast it. For example, if you spend one red, one blue, and two colorless mana on a four-cost artifact creature, it will enter with two +1/+1 counters.

The End Step Trigger

The second ability of Lux Artillery is an 'intervening if' clause. This means the game checks if you control thirty or more counters across your artifacts and creatures at the exact moment your end step begins. If you have fewer than thirty counters at that time, the ability does not trigger at all. If it does trigger, the game checks the counter count again upon resolution; if the count has dropped below thirty by then, the ability does nothing.

Common Mistakes

A common mistake is forgetting that Lux Artillery only grants sunburst to spells you 'cast.' If an artifact creature enters the battlefield directly from your library or graveyard without being cast, it will not gain sunburst from this artifact. Additionally, remember that sunburst counts the colors of mana, not the total amount of mana spent. Spending five green mana on a creature still only results in one counter.

When to Play It

Lux Artillery is best utilized in the mid-to-late game once you have established a diverse mana base. Because it needs thirty total counters to deal damage, you should aim to play it alongside creatures that already enter with counters or cards that can proliferate. Once you hit the threshold, dealing 10 damage to each opponent every turn creates an extremely short clock for your rivals.

Interaction examples

Enhancing a Classic Automaton

If you have Lux Artillery on the battlefield and cast Solemn Simulacrum using one blue, one black, one red, and one white mana, the Simulacrum gains sunburst. It will enter the battlefield with four +1/+1 counters, making it a 6/6 creature in addition to its normal land-searching ability.

Color Fixing for Counters

To maximize Lux Artillery, you need different colors. You can tap Commander's Sphere to produce a color of mana you might otherwise lack in your lands. If you use that specific color to cast an artifact creature, Lux Artillery ensures that creature gets an extra +1/+1 counter, bringing you closer to the thirty-counter requirement for the end-step burn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lux Artillery

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Lux Artillery's last ability will check if there are thirty or more counters among artifacts and creatures you control as your end step begins. If there aren't, the ability won't trigger at all. If there are, the ability will check again as it tries to resolve. If the number of counters among artifacts and creatures you control has fallen below thirty, the ability won't do anything.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the artifact creature already has sunburst (or if you control multiple copies of Lux Artillery), each instance of sunburst works separately.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Lux Artillery
+Crystalline Crawler
+Drafna, Founder of Lat-Nam
#1

Lux Artillery + Crystalline Crawler + Drafna, Founder of Lat-Nam

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Crystalline Crawler by paying {4}, ensuring to use four different colors of mana.
  2. 2Lux Artillery triggers, giving Crystalline Crawler sunburst, causing it to enter with eight +1/+1 counters due to sunburst and its converge ability.
  3. 3Activate Crystalline Crawler's first ability eight times by removing eight +1/+1 counters from it, adding {3}{W}{U}{U}{B}{R}.
  4. 4Activate Drafna by paying {1}{U}, returning Crystalline Crawler from the battlefield to your hand.
  5. 5Repeat.
Ramos, Dragon Engine
+Lux Artillery
+Temur Sabertooth
#2

Ramos, Dragon Engine + Lux Artillery + Temur Sabertooth

Infinite black manaInfinite blue manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Ramos by removing five +1/+1 counters from it, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Ramos to your hand from the battlefield.
  3. 3Cast Ramos by paying {1}{W}{U}{B}{R}{G}.
  4. 4Lux Artillery triggers, causing Ramos to gain sunburst and enter the battlefield with five +1/+1 counters on it.
  5. 5Repeat.
Ramos, Dragon Engine
+Lux Artillery
+Drafna, Founder of Lat-Nam
#3

Ramos, Dragon Engine + Lux Artillery + Drafna, Founder of Lat-Nam

Infinite black manaInfinite creature ETBInfinite green manaInfinite creature LTB
  1. 1Activate Ramos by removing five +1/+1 counters from it, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
  2. 2Activate Drafna's first ability by paying {1}{U}, returning Ramos to your hand from the battlefield.
  3. 3Cast Ramos by paying {1}{W}{U}{B}{R}{G}.
  4. 4Lux Artillery triggers, causing Ramos to gain sunburst and enter the battlefield with five +1/+1 counters on it.
  5. 5Repeat.
Lux Artillery
+Crystalline Crawler
+Temur Sabertooth
#4

Lux Artillery + Crystalline Crawler + Temur Sabertooth

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Crystalline Crawler by paying {4}, ensuring to use four different colors of mana.
  2. 2Lux Artillery triggers, giving Crystalline Crawler sunburst, causing it to enter with eight +1/+1 counters due to sunburst and its converge ability.
  3. 3Activate Crystalline Crawler's first ability eight times by removing eight +1/+1 counters from it, adding {3}{W}{U}{B}{R}{G}.
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Crystalline Crawler from the battlefield to your hand.
  5. 5Repeat.
Ramos, Dragon Engine
+Lux Artillery
+Meticulous Excavation
#5

Ramos, Dragon Engine + Lux Artillery + Meticulous Excavation

Infinite black manaInfinite blue manaInfinite creature ETBInfinite green mana
  1. 1Activate Ramos by removing five +1/+1 counters from it, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
  2. 2Activate Meticulous Excavation by paying {2}{W}, returning Ramos to your hand from the battlefield.
  3. 3Cast Ramos by paying {1}{W}{U}{B}{R}{G}.
  4. 4Lux Artillery triggers, causing Ramos to gain sunburst and enter the battlefield with five +1/+1 counters on it.
  5. 5Repeat.
Lux Artillery
+Crystalline Crawler
+Meticulous Excavation
#6

Lux Artillery + Crystalline Crawler + Meticulous Excavation

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Crystalline Crawler by paying {4}, ensuring to use four different colors of mana.
  2. 2Lux Artillery triggers, giving Crystalline Crawler sunburst, causing it to enter with eight +1/+1 counters due to sunburst and its converge ability.
  3. 3Activate Crystalline Crawler's first ability eight times by removing eight +1/+1 counters from it, adding {4}{W}{W}{U}{B}{R}.
  4. 4Activate Meticulous Excavation by paying {2}{W}, returning Crystalline Crawler from the battlefield to your hand.
  5. 5Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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