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Magewright's StoneHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Dissension· May 5, 2006
Carte Magic Magewright's Stone

Magewright's Stone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Complete guide

Magewright's Stone is a versatile utility artifact that serves as a dedicated engine for creatures with powerful tap abilities. By providing a cheap and repeatable way to untap your most impactful units, it allows you to double down on your board state's utility each turn.

What It Does

Magewright's Stone allows you to pay one mana and tap the Stone to untap a specific type of target: a creature that has an activated ability with the {T} (tap) symbol in its cost. This is an activated ability that targets, meaning you must choose a legal creature as you put the ability on the stack.

Step-by-Step Resolution

First, ensure your target creature actually features the {T} symbol in one of its activated abilities. Second, pay one generic mana and tap Magewright's Stone to activate the ability. Upon resolution, the target creature transitions from tapped to untapped. You can then immediately use that creature's tap ability again, provided you can pay its costs.

Common Mistakes

A frequent error is trying to untap creatures that use wording such as 'Tap an untapped creature you control.' According to official rulings, Magewright's Stone strictly looks for the {T} symbol; descriptive tapping costs do not count. Additionally, remember that the creature must already have the ability; if a creature loses its abilities, it becomes an illegal target.

When to Play It

This artifact is best utilized in decks built around 'tap-toolbox' creatures or mana dorks. It effectively grants your best utility creature a 'second charge' during your turn or allows you to use a defensive tap ability during an opponent's turn after having used it on your own.

Interaction examples

Basic Utility

If you control Magewright's Stone and a creature that has an ability like Arcane Signet (but on a creature body), you can tap the creature for mana, use one mana from Sol Ring to activate Magewright's Stone, untap the creature, and tap it again for a second mana.

Mana Acceleration

While Magewright's Stone cannot untap Sol Ring because it is an artifact and not a creature, you can use the two colorless mana produced by Sol Ring to pay for the Stone's activation twice across different turns, provided you have a way to untap the Stone itself.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Magewright's Stone

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an activated ability with {T} in its cost is granted to a creature by an effect (such as Hypervolt Grasp’s effect, for instance), Magewright’s Stone can untap that creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    This looks for the {T} symbol. The phrase “tap an untapped creature you control” isn’t the same and doesn’t count.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Magewright's Stone
+Illusionist's Bracers
+Palladium Myr
+Karn, the Great Creator
#1

Magewright's Stone + Illusionist's Bracers + Palladium Myr + Karn, the Great Creator

Infinite colorless mana
  1. 1Activate Palladium Myr by tapping it, adding {C}{C}.
  2. 2Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Magewright's Stone to become an artifact creature until end of turn.
  3. 3Activate Illusionist's Bracers' equip ability by paying {3}, attaching it to Magewright's Stone.
  4. 4Activate Magewright's Stone by paying {1} and tapping it, targeting itself.
  5. 5Illusionist's Bracers triggers, copying Magewright's Stone abillity, targeting Palladium Myr.
  6. 6Resolve both Magewright's Stone abilities, untapping Magewright's Stone and Palladium Myr.
  7. 7Activate Palladium Myr by tapping it, adding {C}{C}.
  8. 8Repeat from step 4.
Karn, Silver Golem
+Magewright's Stone
+Illusionist's Bracers
+Palladium Myr
#2

Karn, Silver Golem + Magewright's Stone + Illusionist's Bracers + Palladium Myr

Infinite colorless mana
  1. 1Activate Palladium Myr by tapping it, adding {C}{C}.
  2. 2Activate Karn by paying {1}, causing Magewright's Stone to become an artifact creature until end of turn.
  3. 3Activate Illusionist's Bracers' equip ability by paying {3}, attaching it to Magewright's Stone.
  4. 4Activate Magewright's Stone by paying {1} and tapping it, targeting itself.
  5. 5Illusionist's Bracers triggers, copying Magewright's Stone abillity, targeting Palladium Myr.
  6. 6Resolve both Magewright's Stone abilities, untapping Magewright's Stone and Palladium Myr.
  7. 7Activate Palladium Myr by tapping it, adding {C}{C}.
  8. 8Repeat from step 4.
Magewright's Stone
+Synod Artificer
+Chromatic Orrery
#3

Magewright's Stone + Synod Artificer + Chromatic Orrery

Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggers
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping Chromatic Orrery and Magewright's Stone.
  3. 3Activate Magewright's Stone by paying {1} and tapping it, untapping Synod Artificer.
  4. 4Repeat.
  5. 5Once you have infinite mana, you may activate Chromatic Orrery's second ability instead to draw infinite cards.
Magewright's Stone
+Illusionist's Bracers
+Palladium Myr
+Toymaker
#4

Magewright's Stone + Illusionist's Bracers + Palladium Myr + Toymaker

Infinite colorless mana
  1. 1Activate Palladium Myr by tapping it, adding {C}{C}.
  2. 2Activate Toymaker by paying {1}, tapping it and discarding a card, causing Magewright's Stone to become an artifact creature until end of turn.
  3. 3Activate Illusionist's Bracers' equip ability by paying {3}, attaching it to Magewright's Stone.
  4. 4Activate Magewright's Stone by paying {1} and tapping it, targeting itself.
  5. 5Illusionist's Bracers triggers, copying Magewright's Stone abillity, targeting Palladium Myr.
  6. 6Resolve both Magewright's Stone abilities, untapping Magewright's Stone and Palladium Myr.
  7. 7Activate Palladium Myr by tapping it, adding {C}{C}.
  8. 8Repeat from step 4.
Magewright's Stone
+Synod Artificer
+Empowered Autogenerator
#5

Magewright's Stone + Synod Artificer + Empowered Autogenerator

Infinite charge counters on a permanentInfinite colored manaInfinite untap of noncreature artifacts you control
  1. 1Activate Empowered Autogenerator by tapping it, putting a charge counter on it and adding at least three mana of any color.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping Empowered Autogenerator and Magewright's Stone.
  3. 3Activate Magewright's Stone by paying {1} and tapping it, untapping Synod Artificer.
  4. 4Repeat.
Magewright's Stone
+Synod Artificer
+Nyx Lotus
#6

Magewright's Stone + Synod Artificer + Nyx Lotus

Infinite mana among colors with which you have devotionInfinite untap of noncreature artifacts you control
  1. 1Activate Nyx Lotus by tapping it, adding at least four mana of any color with which you have devotion.
  2. 2Activate Synod Artificer's second ability by paying {2} and tapping it, untapping Nyx Lotus and Magewright's Stone.
  3. 3Activate Magewright's Stone by paying {1} and tapping it, untapping Synod Artificer.
  4. 4Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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