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Rules guide · Enchantment

Magistrate's VetoHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mercadian Masques· October 4, 1999
Carte Magic Magistrate's Veto

Magistrate's Veto is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

White creatures and blue creatures can't block.

Complete guide

Magistrate's Veto is a powerful Red enchantment that acts as a definitive hurdle for decks relying on defensive White or Blue creatures. By shutting down the ability of these colors to stand in your way, it ensures your army can march straight through to your opponent's life total.

What It Does

This card creates a continuous effect that modifies the rules of combat. As long as Magistrate's Veto is on the battlefield, any creature that has the color White or Blue is prohibited from being declared as a blocker. This applies regardless of the creature's other colors or abilities, such as flying or reach.

How It Resolves Step by Step

First, you cast the spell for its mana cost of two generic and one red mana. Once it resolves and enters the battlefield, its static ability immediately begins to apply. During the declare blockers step of any combat phase, your opponents are simply unable to select White or Blue creatures to block any attacking creatures. This is not a triggered ability; it is a constant state that persists as long as the enchantment remains in play.

Common Mistakes

A frequent error is assuming this card targets creatures; because it does not use the word 'target,' it affects creatures with Protection from Red or Hexproof just the same. Additionally, players sometimes forget that multi-colored creatures are still affected. A creature that is both White and Green, or Blue and Black, is still restricted by the Veto because it fulfills at least one of the color requirements mentioned in the text.

When to Play It

This enchantment is best utilized in aggressive decks that struggle to get past high-toughness blockers or creatures with annoying defensive keywords. It is particularly effective against 'Azorius' or 'Esper' strategies where the majority of the opponent's defensive line will likely be composed of White and Blue creatures.

Interaction examples

Continuous Pressure

While Magistrate's Veto keeps the path clear by preventing Blue and White blockers, you can play Impact Tremors to punish your opponent every time you cast a new creature to join the fray. Together, they ensure that your opponent loses life both from your creatures entering the battlefield and from their inability to block your subsequent attacks.

Recovering the Veto

If an opponent manages to destroy your Magistrate's Veto, you can use Underworld Breach to cast it again from your graveyard using its escape cost. This allows you to re-establish the blocking restriction during your turn, ensuring your creatures can once again bypass your opponent's White and Blue defenses for a lethal swing.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Magistrate's Veto

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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