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Manaforce MaceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Conflux· February 6, 2009
Carte Magic Manaforce Mace

Manaforce Mace is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}

Complete guide

Manaforce Mace is a powerful artifact that utilizes the Domain mechanic to turn your diverse mana base into a massive combat advantage. By counting the basic land types you control, this equipment can transform even the smallest creature into a formidable threat on the battlefield.

Understanding Domain

The core of Manaforce Mace is the Domain ability, which checks for the five basic land types: Plains, Island, Swamp, Mountain, and Forest. It is important to remember that this counts types, not the number of lands. If you control three Forests, you still only have one basic land type for Domain. Non-basic land types like Desert or Gate do not contribute to this bonus unless they also possess a basic land type.

How it Resolves

When you activate the Equip ability for {3}, Manaforce Mace is attached to a creature you control. Once equipped, the artifact continuously checks your lands. The power and toughness bonus is dynamic; it will increase immediately if a new basic land type enters the battlefield under your control, and decrease if a land with a unique type leaves the battlefield.

Common Pitfalls

Players often mistake the number of lands for the Domain count. Always count the variety of types, not the quantity of cards. Additionally, remember that Manaforce Mace itself does not provide mana; it is strictly an offensive or defensive buff for the creature it is currently attached to.

When to Play It

This equipment shines in multi-color decks where you can easily achieve a Domain count of 4 or 5. It is best used when you have evasive creatures that can benefit from a significant power boost to close out a game quickly.

Interaction examples

Building the Mana Base

You have a Forest and an Island on the battlefield. You play Solemn Simulacrum and use its triggered ability to search for a Mountain. After the Mountain enters the battlefield, Manaforce Mace now provides +3/+3 to the equipped creature because you control three distinct basic land types.

Equipping for Victory

With Manaforce Mace equipped to a creature and a Domain count of 5, your creature gets +5/+5. While Commander's Sphere helps you produce the mana needed to pay the {3} equip cost, it does not contribute to the Domain count because it is an artifact, not a land with a basic land type.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Manaforce Mace

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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